NS FINAL CONCLUSION

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Re: NS FINAL CONCLUSION

Postby Rasengan » Thu Apr 19, 2012 4:40 pm

Geminisity wrote:
Rasengan wrote:They had those effect before too, they just got an additional accuracy effect

Those effects were slightly lower before

Those two mentioned (Gawari and Aoju) had the same effects, not lower
Geminisity wrote:any weapon with an +80% Accuracy is ridiculous

Most of other clan wars weapons that didn't have accuracy got their effect buffed, and they got 20-35% accuracy on top of that, but the only effect Yoake (the 80% acc wpn) had was accuracy, so you can look at it like this: it got its effect buffed, and it got accuracy like all other weapons, but since that's same, it now has imba accuracy
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Re: NS FINAL CONCLUSION

Postby colmillonegro » Thu Apr 19, 2012 7:45 pm

+1

Spoiler: show
As Black Fang said, it's not about of "the game is not balanced now", is about "The game is too imbalanced now". Why should I equip now evasion if it will be useless? Devs, in their try to balanced the game, have made totally useless a element, where is the balance in that? :| Balance means that with a pure wind build, you will have the same possibilities of win than someone with a pure fire build. That's all.
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Re: NS FINAL CONCLUSION

Postby lero02 » Thu Apr 19, 2012 8:37 pm

I absolutely agree.
With rapid cooldown, agility, and low wind ninjutsu cooldown, wind is still imba since it can still deal high talent damage which is based on the level of the character and not on the element, and still spam all kinds of skill.

I think you'll have no chance of avoiding a stun lock if you're not pure water or wind when battling with a wind user.
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Extreme Talent: Eight Extremities
Secret Talent: Enraged Forest
Secondary: Coming Soon (still waitin' for more secrets)
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Re: NS FINAL CONCLUSION

Postby Rey Silver Dragon » Thu Apr 19, 2012 8:47 pm

@Colmillonegro, and BF too:
Spoiler: show
Yea, seems you two right - now the game is too imbalanced.
thats why I said this game is more messy n messy - like my own post in this thread at page 1.
in that my post I also talkin about the wind kinjutsu -/+ same like you Colmillo
H E N S H I N !!
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Re: NS FINAL CONCLUSION

Postby Rey Silver Dragon » Thu Apr 19, 2012 8:54 pm

lero02 wrote:I absolutely agree.
1. With rapid cooldown, agility, and low wind ninjutsu cooldown, wind is still imba since it can still deal high talent damage which is based on the level of the character and not on the element, and still spam all kinds of skill.

2. I think you'll have no chance of avoiding a stun lock if you're not pure water or wind when battling with a wind user.


Anyway please spoiler :)
Spoiler: show
1. Yes, you also absolutely right about those things.
But if we look at other side of wind itself - becomes useless kinjutsu.
Only Dance Fujin which still the useful one. This ones like Devs delete all Wind kinjutsu except the Dance Fujin.

2. Well, in theory maybe you have the right thing about it.
But I'm not totally agree with that - I've been tried so many PvP with my Water Char(EoM+HS),
But still I lost against Pure Wind guys - especially the Emblem ones.
And when I do PvP with my Pure Wind Chars(EoM char & DP char) I almost WON in every battle.
For me still Wind in their IMBA-ness(Godlike).


.
H E N S H I N !!
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Re: NS FINAL CONCLUSION

Postby poinmas » Fri Apr 20, 2012 1:25 am

+1
Spoiler: show
like the forumer says before, this game not "it's not balanced" anymore but "it's too imbalanced", i think the devs is crazy for making accuracy update to all of clan war weapon with that much points, it's NINJA SAGA or WIND SLAYER game?

I think ur way of solving problem not right to the point, anyway if u want to make wind user not dodging too much why don't u reduce the dodge atribute point per level? unless you want only the one with money get the update

balancing should effect the free users too not only the one who paid more, that's my opinion
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Re: NS FINAL CONCLUSION

Postby G!M! » Fri Apr 20, 2012 1:43 am

-1
viewtopic.php?f=11&t=33190
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Re: NS FINAL CONCLUSION

Postby poinmas » Fri Apr 20, 2012 1:57 am

UchihaKakashi wrote:c'mon guys................

The fact is that these new weapons are powerful, but they have benefited all users not just some.

for example, I am a fire and thunder user, therefor I dont have any defenses. so I uses yonkami shuriken and bingo, I got what I needed.....................


i think what he meant not the hunting house weapon, but the clan war weapon
the adding accuracy effect is way too much
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Re: NS FINAL CONCLUSION

Postby youngzhen » Fri Apr 20, 2012 3:33 am

Rey Silver Dragon wrote:First I do sorry for the Caps in title.

Now all those new things in the game (weapons, clan weapons, special jutsu, etc) which eliminate the Dodge.
It's still not balanced the game, because WE knows the problem is Agility.
(we: the players that smart and so much experienced in ns)

Question >>> Is this game now balanced?
No!

Spoiler: show
It's still not balanced !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

To Fair & Balance
"Remove"
[useless]*Thunder Element

"Remove"
[useless]*all attributes effect of thunder/ fire/ water/ @ earth......
*"Attribute point" will distribute ALL in wind element even ur not wind user for agility To Fast @ very dodge type"

Or Remove wind agility attribute points is the main root of a problem

*in my own charackter is not a totally the problem coz im emblem user it is easy to reset and distribute all my attribute point to wind element for agility even im not wind user:-)
but in this game have a lot of gamers are free user so pls ns give it Free reset attribute point to all gamers?


Wind element more advantage [Lucking Combo] (act first, double turn attack, and dodge enemy attack)...

NS Dev's do not not make again any imba jutsu @ powerful imba weapon ??? againts in a wind dodge type it is not a solution::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
like this :
Kinjutsu : Sakura Essence <-- not final (trollface) Upgrade
[for a Rich People Only! with a lot of token]
Level : 1
Dmg : 0
CP : 400
Cooldown : 20

(kinjutsu) Understand enemy's move with
the aid of sakura Power. Instant remove
all negative status and ignore 100%
target's dodge. (3 turn)

Rarity : rare
Acquired on : Limited time offer hanami special 2012 upgrade of
sakura scatter for 600 tokens


Rey Silver Dragon wrote:So the final conclusion for now is that this game Ninja Saga is the game which relying on Speed(agility).
The faster is the winner.

Rey Silver Dragon wrote:The faster is the winner


that!
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Re: NS FINAL CONCLUSION

Postby WaterSennin » Fri Apr 20, 2012 4:32 am

I'm a pure water user, and i'm still thinking that this jutsu is ridiculous!

I think they should "downgrade" this jutsu right now

it should be "reduce 30% targets dodge for XX amount of turns" (maybe 10 turns)

and the upgrade should reduce 50% dodge for 10 turns

Lets spam the suggestion board! maybe they will listen to us this time

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