Ninja Saga for iPhone Complete Walkthrough

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Ninja Saga for iPhone Complete Walkthrough

Postby Runehawk » Sat Jun 04, 2011 7:18 pm

So recently, NS developed a version of their game for the iPhone / iPod touch. It isn't half bad in my opinion, and I've decided to make a guide to assist players with the game. When the game is updated, this guide will follow suit.


Table Of Contents

:arrow: Post #1: Introduction, Story, and General Info (You are here)
:arrow: Post #2: Skills - Ninjutsu, Taijutsu, and Genjutsu
:arrow: Post #3: Skills - Talent
:arrow: Post #4: Missions
:arrow: Post #5: Genin Exam (Coming Soon)
:arrow: Post #6: Reserved in case
:arrow: Post #7: Reserved in case
:arrow: Post #8: Reserved in case
:arrow: Post #9: Reserved in case
:arrow: Post #10: Credits and Conclusion


Story

"in the land of Shinobi (where the evil developers have terrible grammar), you are just graduated from academy and start your new life as a ninja. Unfortunately, your home village is under attack by a mystery force. Your home village is in danger! Can you find out the cause and save your village? Gear up yourself and start a new journey to your ultimate goal."


Getting Started
Spoiler: show
Image
Inoue Ningyo, your bossy-@ss instructor.


1. Character Creation
Spoiler: show
Image
Runehawk is ready to enter the iOS Ninja Saga world.


:arrow: You will have 4 avatars to choose from (2 male & 2 female).
:arrow: You can pick 2/5 ninjutsu elements for your character.
:arrow: You may name your character.

:arrow: Upon reaching Level 5, you will be allowed to choose a second character to accompany you. He/she is a permanent addition to your team, and you will have as much control over this character as your first. You can choose from 3 of the remaining avatars for this character. Creation of this character is free.

:arrow: Upon reaching Level 10, you will have the option of getting a third and final character to join your team. You can choose from 2 of the remaining avatars for this character. However, creation of this character will cost 500 Tokens.

2. Getting Used to the HUD
Spoiler: show
Image
Learning the ropes for the iOS interface.


The iOS version of Ninja Saga has a slightly different battle interface, but it doesn't take long to get used to. The main difference is that you have to click your choice of action before you select the target. Clicking on the Jutsu or Item button will open up a wheel of skills/items owned by your character for you to choose from

3. Your Profile
Spoiler: show
Image
Aw yeah, Level 2. 8-)


Here you can see your character(s), analyze their stats, and equip them with gear, skills, and items. Pretty much the same gist as the regular Ninja Saga.

4. The Village

:arrow: Shop: Here, you can buy or sell items in your inventory.

:arrow: Academy: Pay a training fee, and learn new skills. All skills are learned instantly.

:arrow: Mission: Takes you to the world map, where you can select a mission.

:arrow: Collectable: This is a new feature exclusive to the iPhone version of NS. Upon completing a mission, you may be awarded with certain items. These items are part of a 5-item collection. There is a collection for each mission you unlock. As of now, there are no benefits to completing a collection.

:arrow: Kage Room: Go there to take part in the Genin Exam once you have reached Level 20.

:arrow: Arena: Fight against other teams via Bluetooth Matching.

:arrow: Home: Here, you can check your gear, items, achievements, statistics, and save + quit the game.

5. Gaining XP and Gold

Now that you're a full-fledged ninja, it's time for you to head out and do some Missions. It's pretty much the only thing you can really do in iOS NS. See Post #4 for everything about Missions.
Last edited by Runehawk on Thu Aug 11, 2011 7:47 am, edited 7 times in total.
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Post #2: Skills - Ninjutsu, Taijutsu, and Genjutsu

Postby Runehawk » Sat Jun 04, 2011 7:19 pm

A section dedicated to providing a list of all the skills in NS for iPhone.

Ninjutsu
Literally meaning "Ninja Techniques". The primary form of jutsu in NS, which takes on an elemental trait. There are many types and styles of ninjutsu a character can use, at the expense of chakra.

Image
An excerpt from the fire jutsu skill tree.

**Every character may learn up to two schools of ninjutsu.
**So far, the damage/CP cost of all elements is virtually the same.

Wind Jutsu

Spoiler: show
The Wind Release area of elemental nature transformation are offensive-type techniques that allow the user to manipulate wind by shaping their chakra to be as sharp and as thin as possible, very much like the blades of a pair of scissors. Wind techniques are suited for short-to-mid-range combat, and combine brute force and precision to deal cutting and slashing damage. ~Narutopedia

:idea: Level 1: Wind Assault
Damage: 40
CP: 40
Cooldown: 3

:idea: Level 2: Wind Rush
Damage: 45
CP: 45
Cooldown: 3

:idea: Level 8: Dual Wind Assault
Damage: 50 x2
CP: 60
Cooldown: 4

:idea: Level 11: Evasion
Damage: N/A
Effect: Dodge +10% (Self) (3 turns)
CP: 50
Cooldown: 4

:idea: Level 15: Blade of Wind
Damage: 70
CP: 120
Cooldown: 5

:idea: Level 19: Wind Edge Chop
Damage: 80
CP: 150
Cooldown: 5

:idea: Level 22: Twister
Damage: 90
CP: 190
Cooldown: 5

:idea: Level 25: Dual Twister
Damage: 100
CP: 230
Cooldown: 6

:idea: Level 29: Wind Vortex (Token Jutsu)
Damage: 135
Effect: Bleeding (3 turns) (Amount unknown)
CP: 250
Cooldown: 6
Token Cost: 400

:idea: Level 33: Wind Peace
Damage: N/A
Effect: Damage +10% (Self) (2 turns)
CP: 300
Cooldown: 7

:idea: Level 35: Dual Wind Cutter (Token Jutsu)
Damage: 150
CP: 280
Cooldown: 6
Token Cost: 450


Fire Jutsu

Spoiler: show
The Fire Release area of elemental nature transformation are offensive-type techniques that primarily allow the user to create fire by increasing the temperature of their chakra. There are some exceptions to this though in which the shinobi forms mediums in order to create explosions. ~Narutopedia

:idea: Level 1: Fire Ball
Damage: 40
CP: 40
Cooldown: 3

:idea: Level 2: Fire Explosion
Damage: 45
CP: 45
Cooldown: 3

:idea: Level 8: Fire Power
Damage: N/A
Effect: Damage +60% (Self) (3 turns)
CP: 60
Cooldown: 4

:idea: Level 11: Pillar of Flame
Damage: 55
CP: 90
Cooldown: 4

:idea: Level 15: Fiery Spike Wheel
Damage: 70
CP: 120
Cooldown: 5

:idea: Level 19: Fiery Flame
Damage: 80
CP: 120
Cooldown: 5

:idea: Level 22: Explosive Kunai
Damage: 95
Effect: Burning (That's all it says)
CP: 190
Cooldown: 5

:idea: Level 25: Double Fireball
Damage: 110
CP: 230
Cooldown: 5

:idea: Level 29: Fire Vortex (Token Jutsu)
Damage: 150
CP: 250
Cooldown: 6
Token Cost: 400

:idea: Level 33: Fire Energy Excitation
Damage: N/A
Effect: Defence +30% (3 turns)
CP: 300
Cooldown: 7

:idea: Level 35: Hellfire (Token Jutsu)
Damage: 164
CP: 280
Cooldown: 6
Token Cost: 450


Thunder Jutsu

Spoiler: show
The Lightning Release area of elemental nature transformation are techniques that allow the user to generate lightning by increasing the high frequency vibrations of their chakra, allowing for piercing damage and fast movement. The electricity paralyses the target so that they are unable to move and leave them vulnerable to a finishing strike. ~Narutopedia

:idea: Level 1: Lightning Spark
Damage: 40
Effect: +5% Critical Instantly
CP: 40
Cooldown: 3

:idea: Level 2: Lightning Strike
Damage: 45
CP: 45
Cooldown: 3

:idea: Level 8: Light Edge
Damage: 50
Effect: +10% Critical Instantly
CP: 60
Cooldown: 4

:idea: Level 11: Light Charge
Damage: N/A
Effect 1: Critical Chance +20% (Self) (2 turns)
Effect 2: Critical Damage +10% (Self) (2 turns)
CP: 90
Cooldown: 4

:idea: Level 15: Flash Lightning Bundle
Damage: 70
CP: 120
Cooldown: 5

:idea: Level 19: Powered Lightning Strike
Damage: 80
Effect: +15% Critical Instantly
CP: 150
Cooldown: 5

:idea: Level 22: Lightning Impulse
Damage: 90
CP: 190
Cooldown: 5

:idea: Level 25: Lightning Scatter
Damage: 105
CP: 230
Cooldown: 5

:idea: Level 29: Dual Lightning (Token Jutsu)
Damage: 140
CP: 250
Cooldown: 6
Token Cost: 400

:idea: Level 33: Power Release
Damage: N/A
Effect: Dodge +15% (Self) (2)
CP: 300
Cooldown: 7

:idea: Level 35: Lightning Ball Burst (Token Jutsu)
Damage: 158
CP: 280
Cooldown: 6
Token Cost: 450


Earth Jutsu

Spoiler: show
The Earth Release area of nature transformation are techniques that allow the user to manipulate the surrounding earth for offensive and defensive purposes; be it dirt, mud, or rock. Earth Release techniques have the ability to change the strength and composition of the earth from being as hard as metal to as soft as clay. ~Narutopedia

:idea: Level 1: Earth Smash
Damage: 40
CP: 40
Cooldown: 3

:idea: Level 2: Earth Wall
Damage: 45
CP: 45
Cooldown: 3

:idea: Level 8: Golem Protection
Damage: N/A
Effect: Defense +60% (3 turns)
CP: 60
Cooldown: 4

:idea: Level 11: Earth Spike
Damage: 55
CP: 90
Cooldown: 4

:idea: Level 15: Earth Eroion (Supposed to say "Erosion")
Damage: 70
CP: 120
Cooldown: 5

:idea: Level 19: Earth Strangle
Damage: 80
CP: 120
Cooldown: 5

:idea: Level 22: Earth Blast
Damage: 95
CP: 190
Cooldown: 5

:idea: Level 25: Earth Fist
Damage: 110
CP: 230
Cooldown: 6

:idea: Level 29: Earth Spines (Token Jutsu)
Damage: 130
Effect: 20% Stun (2 turns)
CP: 250
Cooldown: 6
Token Cost: 400

:idea: Level 33: Hidden Among Rocks
Damage: N/A
Effect: Reflects 30% damage taken (3 turns)
CP: 300
Cooldown: 7

:idea: Level 35: Earth Arm (Token Jutsu)
Damage: 155
CP: 280
Cooldown: 6


Water Jutsu

Spoiler: show
The Water Release, one of the basic elemental nature transformation are techniques that allow the user to manipulate pre-existing water, or create their own, by turning their chakra into water. Water Release techniques can not only change shape but form as well. The water appears to do its damage from the sudden force that it exerts, which would cause massive internal damage to a human. ~Narutopedia

:idea: Level 1: Water Jet Cannon
Damage: 40
CP: 45
Cooldown: 3

:idea: Level 2: Refresh
Damage: N/A
Effect: +15HP (Self) (5 turns)
CP: 45
Cooldown: 3

:idea: Level 8: Water Renewal
Damage: N/A
Effect: +60 HP
CP: 60
Cooldown: 4

**Can be used on allies.

:idea: Level 11: Water Protection
Damage: N/A
Effect: +20% HP
CP: 90
Cooldown: 4

**Can be used on allies.

:idea: Level 15: Water Spear
Damage: 70
CP: 120
Cooldown: 5

:idea: Level 19: Water Prison
Damage: 25 (5 turns) (Total = 125)
Effect: 10% chance to cause Stun on each attack for the first 4 turns
CP: 120
Cooldown: 5

:idea: Level 22: Water Burst
Damage: 100
CP: 190
Cooldown: 5

:idea: Level 25: Water Ball
Damage: 115
CP: 230
Cooldown: 6

:idea: Level 29: Water Dragon Vortex (Token Jutsu)
Damage: 120
Effect: 20% to cause Restrict (3 turns)
CP: 250
Cooldown: 6
Token Cost: 400

:idea: Level 33: Resume
Damage: N/A
Effect: HP + 450
CP: 300
Cooldown: 7

:idea: Level 35: Water Swallow (Token Jutsu)
Damage: 152
Effect: Reduces the target's damage by 10% (It is unclear of the # of turns)
CP: 280
Cooldown: 6
Token Cost: 450


Taijutsu
Literally meaning "Body Techniques". Simply put, taijutsu is hand-to-hand combat, dealing considerable amounts of damage without expending chakra. However, taijutsu will take a toll on the user's health.

Spoiler: show
**All types of taijutsu can be used by any character.
**Taijutsu does not consume any CP, but will consume 5% HP on every attack.
**Even when you finish off an opponent with taijutsu, you will still take recoil damage, unless that opponent is the last one standing in that round.

:idea: Level 1: Taijutsu Rapid Fist
Damage: 59
Cooldown: 4

:idea: Level 3: Dragon Fist
Damage: 65
Cooldown: 4

:idea: Level 9: Taijutsu Rapid Kick
Damage: 73
Cooldown: 4

:idea: Level 13: Head Kick
Damage: 79
Cooldown: 5

:idea: Level 17: Cannonball Strike
Damage: 88
Cooldown: 6

:idea: Level 20: Swift Kick
Damage: 95
Cooldown: 6

:idea: Level 23: Three Combat Rapid
Damage: 110
Cooldown: 6

:idea: Level 27: Rapid Uppercut
Damage: 121
Cooldown: 7

:idea: Level 30: Four Palm
Damage: 133
Cooldown: 7

:idea: Level 32: Assault Kick
Damage: 133
Cooldown: 8

:idea: Level 34: Sky Kick
Damage: 145
Cooldown: 8


Genjutsu
Literally meaning "Illusionary Techniques." Genjutsu is an advanced level type of jutsu which--instead of attacking the victim's body like taijutsu or ninjutsu--manipulates the flow of chakra in the victim's brain, thus causing a disruption in their senses.

Spoiler: show
**All Genjutsu, *** from the first skill, cost Tokens to learn. <_<

:idea: Level 1: Fat Woman Transformation
Effect: 20% chance to Stun each turn for 2 turns
CP: 45
Cooldown: 5

:idea: Level 4: Sexy Girl Transformation
Effect: 40% chance to Stun each turn for 2 turns
CP: 70
Cooldown: 6
Token Cost: 75

:idea: Level 18: Feather Illusion
Effect: 70% chance to Stun each turn for 2 turns
CP: 120
Cooldown: 8
Token Cost: 140

:idea: Level 18: Falling Leaf Illusion
Effect: Removes all positive effects on an opponent
CP: 200
Cooldown: 8
Token Cost: 260

:idea: Level 27: Spirt Touch
Effect: 100% to Stun each turn for 2 turns
CP: 270
Cooldown: 9
Token Cost: 430

:idea: Level 31: Profusion of Ghosts
Effect: 100% to Sleep each turn for 3 turns
CP: 300
Cooldown: 9
Token Cost: 450
Last edited by Runehawk on Thu Aug 11, 2011 7:15 am, edited 14 times in total.
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Post #3: Skills - Talent

Postby Runehawk » Sat Jun 04, 2011 7:20 pm

NOT DEVELOPED YET
Last edited by Runehawk on Sat Jun 04, 2011 7:35 pm, edited 1 time in total.
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Post #4: Missions

Postby Runehawk » Sat Jun 04, 2011 7:20 pm

A section dedicated to giving an overview of the game's missions, as well as advice on some of the more difficult fights.

About Missions

Image

Like in Ninja Saga, missions are tasks in which you must win certain fights in order to obtain XP and Gold, and ultimately, completion of the mission. However, in the iPhone version of the game, things are a bit different. Every time you complete a mission, that mission's progress bar will fill up. Upon reaching 100%, the mission will be elevated a level, and the rewards for the missions will increase slightly. Every time you raise the level of a mission, it takes longer to get to the next level, because the progress bar fills up slower. Every mission can be elevated to a Level 3 status.

Progress Bar (For most missions)
Incomplete --> Level 1: Goes up by 100%
Level 1 --> Level 2: Goes up by 16-17%
Level 2 --> Level 3: Goes up by 8-9%

Progress Bar (For more difficult, "boss-type" missions)
Incomplete --> Level 1: Goes up by 100%
Level 1 --> Level 2: Goes up by 33% (34% on your third completion)
Level 2 --> Level 3: Goes up by 20%

Also, every time you complete a mission, there is a chance you will obtain a Collectable item or two (even three if you're lucky). Each mission has a seperate set of Collectable items. More on Collectable items in Post 1 -> The Village -> Collectable.

Mission List

Spoiler: show
:idea: Level 1 Mission: Ninja Thieves!

Round 1: 1 opponent

Chance to get: Kunai + Chakra Scroll (M)

:idea: Level 2 Mission: Bandits

Round 1: 1 opponent

Chance to get: Chakra Scroll (S)

:idea: Level 3 Mission: Bandits Again!

Round 1: 1 opponent
Round 2: 1 opponent

Chance to get: Healing Scroll (S)

:idea: Level 4 Mission: The Bandit Boss

Round 1: 1 opponent
Round 2: 1 opponent
Round 3: 1 opponent

Chance to get: Chakra Scroll (S)

:idea: Level 5 Mission: Suspicious Ninja

Round 1: 1 opponent
Round 2: 2 opponents

Chance to get: Healing Scroll (S) x2

:idea: Level 6 Mission: Betrayed Lightning Ninja

Round 1: 1 opponent
Round 2: 2 opponents

Chance to get: Damage Scroll + Chakra Scroll (S) + Healing Scroll (S)

:idea: Level 7 Mission: Betrayed Water Ninja

Round 1: 1 opponent
Round 2: 2 opponents

Chance to get: Pointed Edge Kunai + Healing Scroll (S) + Chakra Scroll (S)

:idea: Level 8 Mission: Invasion!

Round 1: 2 opponents
Round 2: 3 opponents

Chance to get: Healing Scroll (S) x2 + Chakra Scroll (S)

:idea: Level 9 Mission: Phantom Ninja

Round 1: 3 opponents
Round 2: 3 opponents

Chance to get: Healing Scroll (S) + Chakra Scroll (S) x2


More missions coming soon~
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Post #5: Genin Exam

Postby Runehawk » Sat Jun 04, 2011 7:21 pm

Image

Once your first character reaches Level 20, you may head to the Kage Room to take part in the Genin Exam. The Genin Exam is divided into three parts. Once all three parts are completed, you will become a Genin and the level cap will be raised to Level 40.

In all three parts of the exam, your team will start in a forest, which will be marked by the avatar of your first character. You will be given the ability to move your character by tapping the screen where you want to go. There is a map in the to-right corner, which will expand as you explore different areas. Occasionally, you will encounter a random battle, consisting of 1-3 opponents, but you may flee from those without having to restart the mission.

Part One ~ The Bear Test

Objective: Locate and defeat four groups of wild bears.

Part Two ~ The Scroll War

Objective: Locate Green Scroll (x1) and Red Scroll (x1).

Part Three ~ The Ape King

Objective: Locate and defeat the Ape King.

TIPS AND WALKTHROUGH COMING SOON
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Baa~

Postby Runehawk » Sat Jun 04, 2011 7:21 pm

Reserved in case
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Moo~

Postby Runehawk » Sat Jun 04, 2011 7:22 pm

Reserved in case
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Oink~

Postby Runehawk » Sat Jun 04, 2011 7:23 pm

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Quack~

Postby Runehawk » Sat Jun 04, 2011 7:23 pm

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Post #10: Credits and Conclusion

Postby Runehawk » Sat Jun 04, 2011 7:24 pm

Credits

A section dedicated to commending the works of others who have helped in the completion and accuracy of the information in this guide. These people are:

:idea: Me. \o/

________________________________________________________________________________________________

This guide has still a long way to go, so be patient. Updates to this guide will take place when the game is updated.

If you have any questions, compliments, comments, compliments, suggestions, or even compliments, feel free to post them here, or private message me, Runehawk.

-Runehawk
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