{HARD MODE} Ninja Tutor Exams Guide

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{HARD MODE} Ninja Tutor Exams Guide

Postby Shuno_Makura » Wed Jul 09, 2014 7:06 pm

This is a small guide for the Ninja Tutor Exams. All the information for guidance towards exams can be found here. Any question you need an answer for can be asked here. This will be updated as new stages come out.

Introduction:

The level 80 exams (AKA Ninja Tutor Exams) features the Six Paths of Pains from Naruto as bosses. Some of these bosses have restrictions on a character's loadout like not being able to use genjutsus, elemental ninjutusus, etc. On top of the restrictions the bosses --as well as other enemies-- have an alarming high purify, reactive force, and dodge rate percentage. Reactive force will make a user take 30% damage of what a user has made on a target, for example, if you did 10,000 damage to one of the enemies and reactive force triggers, you automatically take 3,000 damage back.

Table of Contents:

Post#1 Introduction
Post#2 Stage 1-1 & 1-2
Post#3 Stage 2-1 & 2-2
Post#4 Stage 3-1 & 3-2
Post#5 Stage 4-1 & 4-2
Post#6 Stage 5-1 & 5-2
Post#7 Stage 6-1 & 6-2
Post#8 Possible Glitches
Post#9 Rewards earned
Post#10 ?????????
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Re: {HARD MODE} Ninja Tutor Exams Guide

Postby Shuno_Makura » Wed Jul 09, 2014 7:08 pm

Stage 1-1: Attack on Nemesis

Spoiler: show
In this part of the exams you are given a scale containing images of weapons on each side. You are to determine which side is heavier than the other. You get 3 lives and guessing 1 wrong takes away 1 life. A tip for this would be to choose the side with the most set of heaviest weapons. You can check the weight of each weapon at the bottom and they will always have the same weight. Also another tip would be to ignore the +2 and +6 that one of the image(s) will contain as those will hardly ever matter. A list of what each weapon weights will shortly be added here.


Stage 1-2: Emergency! FIre Village is Falling

Spoiler: show
You are expected to fight off 3 bosses separately before facing off the main boss + 2 other enemies.
The first bosses have very high purify/reactive force/dodge chance. The main boss and the other 2 enemies backing up the main boss also share this trait.

Jutsus to use: Easter Egg Illusion, Bunny Girl Transformation, Elemental Renewal, and Elemental Awakening. These 4 skills cause "Disorient", which will reduce all elemental abilities such as Purify/Reactive Force/Dodge Rate/Critical Rate/Combustion Rate. Ideally you should recruit players with these abilities too. When used you should use jutsus that take away percentage HP like Five Elements, Advanced Photon Impulse or jutsus like Prison Colliding Wave and Hellfire. For team support you should equip [b]Wind of Peace if possible. It gives the whole party 20% extra dodge and 8% CP recovery for 3 turns. This could save a teammate from going down too early.[/b]

1. Giant Crimson Centipede
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Strategy: Keep Disorienting and burn/poison/prison his HP until he has none.

2. Rage Bull
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Strategy: Same as above

3. Golden Giant Crab
Image

Strategy: Same as above

4. Final Fight
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Strategy: When selecting a target you should go for either Purple Giant Bird or Shadow Cerebus and save the last boss for last. Purple Giant Bird can outspeed a player more frequently than Shadow Cerebus. Your recruits will probably not choose the target you already had in mind so if they already burnt either the Cerebus or Bird then go for that target with a disorient and then take away their HP from there until Animal Realm is the last boss left. A little note is that when either the Cerebus or Bird go under 50% HP they are able to use AoE (All of Enemy) skill that will either burn or cause 100% bleeding to players.
Last edited by Shuno_Makura on Wed Jul 09, 2014 8:45 pm, edited 1 time in total.
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Re: {HARD MODE} Ninja Tutor Exams Guide

Postby Shuno_Makura » Wed Jul 09, 2014 7:17 pm

Stage 2-1: Enduring the Hardship!

Spoiler: show
1) Put your quality on BEST
2) Don't have both Paint and your browser up at same time

What #1 does is sort of "lags" the game (if you're usually having to play on LOW/medium quality for everything to not lag) so the images are also more clearer and you get a more of a time frame (not much time but it helps enough to notice a difference) to see what the pose is, especially the 360's.

What #2 does is instead of having them both on the same screen at same time is that the timer slows down. You know how you're doing a mission or fighting a world boss like Yanki and you move to another tab thinking that your recruits (if you have any) will be done by the time you get back? Well most of the time they don't and I'm not sure why the reason is, but you can apply same thing here with the timer. When you go to Paint application you're definitely looking for at least a second and the clicking takes a second as well (switching between windows), but still for the 5 second ones (1-3 stages) you can actually click back on the card in less than a second. Hopefully that made sense.

So yeah just don't put it on LOW quality, the cards move way too fast, imo, but still passable and I'm not sure yet if the timer is faster in LOW when you switch inbetween.


If you have a laptop/computer it's best if you have a mouse as it will help A LOT. If you're doing this with just a mousepad then I feel bad as it's a lot harder that way. You want one hand on the mouse and get it ready to switch to Paint (but don't have it hover over the icon because a small windows of paint will appear and block the cards) while having the other hand have one finger on the PRNTSCR button. Before it counts down and shows you the card press the PRNTSCR button and then use the mouse to open up paint. After pressing PRNTSCR you should paste with CTRL + V while you're switching to Paint. Then right away after the Image appears you will most likely have to move the image so you can see the cards being revealed so do it as fast as you can. Then right after that's done go back to NS to see what the pose they show you is. After that pose is gone click back to Paint to find the pose's location and voila. o:"

You can also take a picture of the poses on your phone while the cards revealed are in paint.


Stage 2-2: Battle off! Homunculus Ninja!

Spoiler: show
During this part of the exams you are restricted from using genjutsus in your loadout. Unlike Stage 1-2, you will only have to face the final boss and enemies accompanying the final boss.

Jutsus to use: HP reduction jutsus, Team support jutsus, and Refreshes are recommended. I do not suggest running water bundle/lightning flash and the sort as purify is still very high and you're better off running refreshes in place of these jutsus. Hellfire, Prison, Evasion, and Wind Peace should be used in place of genjutsus. The only way to decrease purify chance is to run "Golem Smash" where it reduces purify by 20%. It does not reduce reactive force or dodge rate.

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Strategy: Pick off one of the zetsus off first and then take out the Homunculus. Then when you're left with the last zetsu you should take the time to fully heal your CP and HP because after you defeat that zetsu you will have to fight them again as they get revived. Asura Realm comes back stronger and turns blue, but the zetsus don't get stronger. You should continue the same strategy and finish like that.
Last edited by Shuno_Makura on Wed Jul 09, 2014 9:06 pm, edited 1 time in total.
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Re: {HARD MODE} Ninja Tutor Exams Guide

Postby Shuno_Makura » Wed Jul 09, 2014 7:22 pm

Stage 3-1: New Hope

Spoiler: show
In this mode you need to click on back items while bombs are being thrown out on the background. The items can exit out of the screen so you can't click on them. I suggest you wait for the moment the items being thrown slow down so you can click on each one. As the round progresses you have to click on more while having less time. You get 10 kunais each round and on rounds 8-10 you are expected to click on 9 weapons in 30 seconds.


Stage 3-2: Fight On! Preta Realm

Spoiler: show
In this mode you only face the final boss and the 2 white zetsus with the final boss like 2-2. You are restricted from using any element jutsus even if they're kinjutsus.

Jutsus to use: You should use all the genjutsus/taijutsus suggested in 1-2 and any other genjutsu/taijutsu that does HP reduction/stun/chaos.

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Strategy: This final fight is the easiest out of all as of now. The boss and zetsus don't have any imbalanced attacks or attacks that breach over 1,000 like the other bosses. I suggest taking out Preta Realm first and then going for the zetsus. Disorient him and take away his HP with HP reduction skills. You should try using Five Elements first and if you die then just refresh the page that way your recruits are still with you and with full health. This way you already took out 25% of its HP at the start.
Last edited by Shuno_Makura on Wed Jul 09, 2014 9:20 pm, edited 1 time in total.
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Re: {HARD MODE} Ninja Tutor Exams Guide

Postby Shuno_Makura » Wed Jul 09, 2014 7:28 pm

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Re: {HARD MODE} Ninja Tutor Exams Guide

Postby Shuno_Makura » Wed Jul 09, 2014 7:31 pm

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Re: {HARD MODE} Ninja Tutor Exams Guide

Postby Shuno_Makura » Wed Jul 09, 2014 7:33 pm

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Re: {HARD MODE} Ninja Tutor Exams Guide

Postby Shuno_Makura » Wed Jul 09, 2014 7:34 pm

Glitches:

2-1
Spoiler: show
You can right click in Mozilla firefox (won't work in other browsers) and the cards and poses will freeze for better memory. :)


3-1
Spoiler: show
You can right click in Mozilla firefox (won't work in other browsers) and the items freeze so you have time to click on them. Timer also freezes during this time.
Last edited by Shuno_Makura on Wed Jul 09, 2014 9:27 pm, edited 1 time in total.
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Re: {HARD MODE} Ninja Tutor Exams Guide

Postby Shuno_Makura » Wed Jul 09, 2014 7:36 pm

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Re: {HARD MODE} Ninja Tutor Exams Guide

Postby Shuno_Makura » Wed Jul 09, 2014 7:38 pm

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