Talent System ~ Enciclopedia sobre Talentos (Lvl 40 Users)

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Talent System ~ Enciclopedia sobre Talentos (Lvl 40 Users)

Postby colmillonegro » Thu Sep 01, 2011 8:53 am

bueno, últimamente he notado q hay mucha gente preguntando sobre los porcentajes y daños q hacen los talentosa nivel 10 y estuve buen rato buscando temas en los q aparecieran estos porcentajes actualizados (y q además estuvieran en español) y me aburrí de tanto buscar :roll:

así q creé este post donde reuní la información mas exacta q pude encontrar sobre los 8 talentos q actualmente existen en NS :geek: y sus respectivos porcentajes cuando se encuentren en nivel 10. Lo anterior no quiere decir q no aparecerán los porcentajes de cuando el talentos se encuentre en otros niveles, pero eso lo haré despues cuando tenga un poco más de tiempo.

Para tener todo más organizado, separaré la guía de la siguiente forma:

1. Talentos extremos
2. Talentos secretos primarios
3. Talentos secretos secundarios (Coming soon :mrgreen: )
4. Porcentajes de cada ataque nivel por nivel
5. Combinaciones talento-elemento
6. Preguntas frecuentes acerca de los talentos.
7. Extras (Posibles estrategias, combinaciones, talentos/pets, etc. [coming soon :roll: ] )
8. Thanks to (conociéndolos a todos, se q me ayudarán con la creación de esta guía así q es bueno dejar agradecimientos por si acaso)

Nota: por ahora la guía estará en proceso, y ando un poco ocupado, así q disculpen por si está algo incompleta o inexacta, agradecería q corrijan todos mis errores para poner tener una guía q sea lo más exacta posible :geek:
Last edited by colmillonegro on Sun Sep 04, 2011 7:40 pm, edited 2 times in total.
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Re: Enciclopedia de talentos

Postby colmillonegro » Thu Sep 01, 2011 8:54 am

TALENTOS EXTREMOS :

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Spoiler: show
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Una antigua habilidad del ojo que concede a los usuarios una fuerte visión y percepción, pero también conlleva enormes cargas físicas.

Costo: 400 Tokens (emblema)

Requisitos: Nivel 40/Jounin

Habilidades:
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Eye of Mirror:
Efecto: 25% de copiar jutsus, excepto los derivados de los talentos
Damage: --
CP: --
CD: Habilidad Pasiva

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Crescent Eye of Mirror:
Efecto: 30% de hacer rebotar un Genjutsu (los derivados de los talentos no se incluyen)
Damage: --
CP:--
CD: Habilidad Pasiva

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Mirror of Passion
Efecto: Reduce la vida del objetivo 2% durante 10 turnos
Damage: [(lvl)x900%]
CP: [(lvl)x1180%]
CD: 22

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Mirror of Strength
°Descripción: El éxito de un Ataque Titán tiene 10% de posibilidades de “aturdir” al enemigo por 1 turno

°Efecto: Activa un ataque Titán Attack cada turno haciendo 550% de daño segun el nivel (dura 5 turnos)
Damage: [(lvl)x500%]
CP: [(lvl)x910%]
CD: 24

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Mirror of Grace
°Descripción: Reducir el daño que hace el objetivo un 100% durante 3 turnos

°Efecto: 100% de probabilidad de causar chaos, restricción y "weaken" en el objetivo (no puede controlar el personaje y usar jutsus) (3 turnos).
Damage: --
CP: [(lvl)x1180%]
CD: 18

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Mirror of Freedom
°Descripción: El usuario no puede usar nuevamente los jutsus del talento Eye of Mirror en la misma batalla. (no sé si es un glitch pero en realidad si puede :lol: )

°Efecto: Recupera HP y CP un 40% cuando la salud sea inferior a 0.
Damage: --
CP: --
CD: Habilidad Pasiva


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Spoiler: show
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Combina la habilidad del ojo con la habilidad de la acupuntura para dar al usuario la posibilidad de mirar a través de los nervios y meridianos de la víctima .

Cuesta: 500.000 Oro

Requisitos: Nivel 40/Jounin
Habilidades:

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Dark Eye
°Descripción: Aumenta la precisión del usuario 10%

Efecto: Aumenta la chance de esquivar del objetivo un 5%
Damage: --
CP: --
CD: Habilidad Pasiva

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Acupuncture Needle Barrage
°Descripción: -

°Efecto: El objetivo sólo puede recargar un 30% de su cantidad máxima de CP (durante 5 turnos).
Damage: [(lvl)x750%]
CP: [(lvl)x910%]
CD: 18

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Meridian Search:

°Descripción: Aumenta la probabilidad de golpe crítico del usuario un 5%

Efecto: Incrementa el daño crítico un 10%
Damage: --
CP: --
CD: Habilidad Pasiva

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Acupuncture Meridian Anesthesia:

°Descripción: El usuario no podra recargar CP (durante 3 turnos)

Efecto: Reduce el daño que recibe el usuario un 20% (durante 4 turnos), recupera 20% de vida cada turno (durante 3 turnos)
Damage: --
CP: [(lvl)x820%]
CD: 16

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Meridian Strengthen:

°Descripción: Aumenta la cantidad máxima de CP un 20%

Efecto: Recupera CP un 25% adicional cuando el usuario recarga.
Damage: --
CP: --
CD: Habilidad Pasiva

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Acupuncture Meridians Destruction:

Descripción: Restringe al objetivo (no puede utilizar jutsus) (2 turnos)

Efecto: 30% de probabilidad de borrar todos los beneficios en el objetivo
Damage: [(lvl)x1145%]
CP: [(lvl)x1180%]
CD: 18


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Spoiler: show
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El usuario puede convocar a los seres fallecidos en la batalla. Los usuarios avanzados tambien pueden manipular los huesos de los muertos al mismo tiempo.

Cuesta: 500.000 Oro

Requisitos: Nivel 40/Jounin

Habilidades:
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1)Onmyouji: Wondrous Doors

Descripción: -

Efecto: Convierte 99,9% del daño recibido en vida. (2 turnos)
Damage: --
CP: [(lvl)x550%]

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2)Soul of Onmyouji

Descripción: -

Efecto: Reduce el daño recibido un 5% y tiene un 20% de probabilidades de resistir efectos paralizantes.
Damage:--
CP:--
CD: Habilidad Pasiva

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3)Samurai: One Sword

Descripción: Reduce las posibilidades de que el objetivo esquive un 40% (durante 3 turnos)

Efecto: Reduce la defensa del enemigo en un 40% durante 3 turnos
Damage: [(lvl)x1230%]
CP: [(lvl)x1180%]
CD: 22

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4)Soul of Samurai

Descripción: -

Efecto: El usuario tiene 10% de posibilidades de devolver 50% del daño que recibe.
Damage: --
CP: --
CD: Habilidad Pasiva

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5)Burial of Dead Bone

Descripción: -

Efecto: Ninguno de los enemigos podrá usar armas ni jutsus para atacar durante 3 turnos
Damage: [(lvl)x410%]
CP: [(lvl)x1460%]
CD: 26

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6)Divine Wind of Onmyousamurai

Descripción: Hace daño

Efecto: Convierte 99,9% del daño causado por este Jutsu en vida
Damage: [(lvl)x 1540%]
CP: [(lvl)x 1000%]
CD: 18


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Spoiler: show
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Este talento se centra en la flexibilidad de las 8 partes del cuerpo y el arte del taijutsu. El poder explosivo se puede obtener en el modo extremo, pero habrá efectos secundarios graves.

Cuesta: 400 Tokens

Requisitos: Nivel 40/Jounin

Habilidades:

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1)Soul Punch

Descripción: Concentra todo el chakra en la palma para golpear al usuario

Efecto: -
Damage: [(lvl)x600%]
CP: [(lvl)x20%]
CD: 6

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2)Eight Extremities

Descripción: Aumenta el daño de los ataques del usuario con taijutsu un 20%

Efecto: Reduce el coste de vida de los taijutsus un 100%
Damage: --
CP: --
CD: Habilidad Pasiva

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3)Eight Extremities Fist
Descripción: -

Efecto: 100% de probabilidad de reducir el CP del objetivo un 50%
Damage: [(lvl)x1000%]
CP: [(lvl)x900%]
CD: 19

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4)Eight Extremities Strengthen

Descripción: Incrementa la agilidad del usuario un 20%

Efecto: Aumenta la cantidad máxima de salud un 10%
Damage: --
CP: --
CD: Habilidad Pasiva

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5)Extreme Mode
Descripción: El usuario no puede ser curado (durante 5 turnos)

Efecto: Aumenta el ataque de todos los taijutsu del usuario un 80% (durante 5 turnos)
Damage: --
CP: [(lvl)x2260%]
CD: 16

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6)Ultimate Dance

Descripción: -

Efecto: 90% de probabilidad de duplicar el consumo de CP del objetivo durante 3 turnos
Damage: [(lvl)x1778%]
CP: [(lvl)x1000%]
CD: 19
Last edited by colmillonegro on Fri Sep 09, 2011 8:44 pm, edited 4 times in total.
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Re: Enciclopedia de talentos

Postby colmillonegro » Thu Sep 01, 2011 8:55 am

TALENTOS SECRETOS:

Demon Sound
Spoiler: show
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Este talento secreto nace de la combinacion de los elementos del rayo y del viento. El usuario interfiere objetivos con diferentes tipos de sonidos y música.
Costo: 1.000.000 Oro
Requisitos: Nivel 50/Jounin

Habilidades:

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°Sound Environment
Descripcion: Cuando se daña al objetivo con ninjutsus de rayo o viento, el usuario tiene la posibilidad de reducirle el daño que ocasiona dicho objetivo

Efecto: 70% de posibilidades de reducir el daño del objetivo un 20% (durante 3 turnos)
Damage: --
CP: --
CD: Habilidad pasiva

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°Demon Song: Phantom Wave
Descripcion: Ejecuta la canción del demonio para interferir la atención del objetivo

Efecto: Reduce la precisión del objetivo un 20%(durante 3 turnos). Tambien reduce la chance de realizar daño crítico al objetivo un 20% (durante 3 turnos)
Damage: [(lvl)*1000%]
CP: [(lvl)*910%]
CD: 16

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Demon Song: Song of Fantasia
Descripcion: Ejecuta la canción del demonio para borrar temporalmente el conocimiento de un Jutsu en el objetivo.

Efecto: Posibilidades de poner 1 habilidad al azar, del objetivo, en cooldown durante 14 turnos (solo pvp skills)
Damage: [(lvl)*1000%]
CP: [(lvl)*910%]
CD: 16


Explosive Lava
Spoiler: show
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Este talento secreto nace de la combinacion de los elementos del Fuego y la Tierra. El usuario causa grandes daños *** objetivos con la ignición y explosión.
Costo: 1.000.000 Oro
Requisitos: Nivel 50/Jounin

Habilidades:

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°Lava Shield
Descripcion: Cuando el objetivo ataca al usuario, queda impregnado de lava. Una vez impregnado de lava, recibe daño extra con ataques de ninjutsus de tipo fuego o tierra.

Efecto: Inflinge ‘Lava’ en el objetivo (20% de daño extra con ninjutsus de tipo fuego, tierra y el ninjutsu C4 Exploding Lava) (durante 2 turnos) También reduce la chance de esquivar del objetivo un 20% (durante 2 turnos)
Damage: --
CP: [(lvl)x640%]
CD: 20

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°Lava Spirits
Descripcion: Crea bichos de arcilla explosivos y los envía al objetivo.

Efecto: 65% de posibilidades de infligir quemaduras por 2% durante 2 turnos
Damage: [(lvl)x1120%]
CP: [(lvl)x1090%]
CD: 16

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°C4 Explosive Lava
Descripcion: Enciende ‘Lava’ para incrementar el daño que causa el usuario al objetivo con ninjutsus de fuego o tierra.
Efecto: Incrementa el daño 10%
CD: Pasivo


Hidden Silhouette
Spoiler: show
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Los usuarios de este talento secreto manipulan las sombras humanas para restringir y controlar *** objetivos. Los usuarios avanzados pueden transformar las sombras en objetos físicos para atacar directamente *** objetivos.
Costo: 400 Token (emblema)
Requisitos: Nivel 50/Jounin

Habilidades:

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°Silhouette Capture
Descripcion: Cualquier ataque del usuario puede causar ‘Captura’ (perjuicio) en el objetivo. Cualquiera que se encuentre bajo el estado de ‘Captura’ se le vera reducida su chance de esquivar.

Efecto: 15% de probabilidad de infligir ‘Captura’ en el objetivo (Reduce la chance de esquivar del objetivo un 10% durante 3 turnos)
Damage: --
CP: --
CD: Habilidad pasiva

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°Secret Silhouette: Strangle
Descripcion: Restringe y atrapa al objetivo mediante la manipulación de las sombras. El daño que recibe el objetivo se triplica cuando se encuentra en estado “Silhouette”

Efecto: El usuario queda aturdido por 2 turnos mientras que el objetivo queda por 3 turnos, ademas al objetivo se le reduce la vida un 2% cada turno, durante 3 turnos (6% si está bajo el estado: "Silhouette"). Aumenta la probabilidad de infligir “Silhouette” un 15%
Damage: --
CP: [(lvl)x480%]
CD: 16

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°Secret Silhouette: Extinguish
Descripcion: Restringe al objetivo y lo apuñala con lanzas de sombra. El daño se triplica cuando el objetivo se encuentra en estado “Silhouette”

Efecto: Restringe al objetivo (2 turnos). Aumenta la probabilidad de infligir “Silhouette” un 15%
Damage: [(lvl)x425%]
CP: [(lvl)x910%]
CD: 16


Enraged Forest
Spoiler: show
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Este talento secreto nace de la combinacion de los elementos del Agua y la Tierra. El usuario manipula el crecimiento de los árboles y usa la madera para atacar *** objetivos.
Costo: 1.000.000 Oro
Requisitos: Nivel 50/Jounin

Habilidades:
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°Secret Enraged Forest: Smothering Bind
Descripcion: Entrelaza al objetivo con ramas de arboles.

Efecto: Aturde al objetivo durante 2 turnos
Dmg: [(lvl)x730%]
CP: [(lvl)x1000%]
CD: 16

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°Secret Enraged Forest: Matsuri
Descripcion: Entrelaza al objetivo con ramas explosivas de un árbol gigante

Efecto: Hace gran daño al objetivo
Damage: [(lvl)x1630%]
CP: [(lvl)x1000%]
CD: 16

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°Nature Power
Descripcion: El usuario tiene la probabilidad de obtener el poder de la Naturaleza cuando usa jutsus de tipo Tierra o Agua (recuperación de vida y chackra).

Efecto: 46% de probabilidades de recuperar 6% de vida y Chakra.
Damage: --
CP: --
CD: Habilidad pasiva
Last edited by colmillonegro on Sun Sep 04, 2011 7:28 pm, edited 3 times in total.
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Re: Enciclopedia de talentos

Postby colmillonegro » Thu Sep 01, 2011 8:55 am

Nota: La capacidad de obtener el talento secreto secundario ya ha sido activada, sin embargo todavía no se han agregado nuevos talentos, por lo q por ahora solo se puede elegir alguno de los antiguos talentos secretos. Sin embargo, esto no significa q no vallan a haber nuevos talentos. Cuando los saquen, actualizaré este espacio con la información más exacta q encuentre. :geek:
Last edited by colmillonegro on Fri Sep 09, 2011 8:54 pm, edited 4 times in total.
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Re: Enciclopedia de talentos

Postby colmillonegro » Thu Sep 01, 2011 8:56 am

PORCENTAJES DE CADA JUTSU NIVEL POR NIVEL: T.E.

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Spoiler: show
Mirror of Passion
Level 1 - Cp:[lvl x 100%], Damage:[lvl x 180%],
effect type 1:"HP", duration 1: 1, effect amount 1: -2%,
Level 2 - Cp:[lvl x 140%], Damage:[lvl x 212%],
effect type 1:"HP", duration 1: 2, effect amount 1: -2%,
Level 3 - Cp:[lvl x 200%], Damage:[lvl x 256%],
effect type 1:"HP", duration 1: 3, effect amount 1: -2%,
Level 4 - Cp:[lvl x 280%], Damage:[lvl x 312%],
effect type 1:"HP", duration 1: 4, effect amount 1: -2%,
Level 5 - Cp:[lvl x 380%], Damage:[lvl x 380%],
effect type 1:"HP", duration 1: 5, effect amount 1: -2%,
Level 6 - Cp:[lvl x 500%], Damage:[lvl x 460%],
effect type 1:"HP", duration 1: 6, effect amount 1: -2%,
Level 7 - Cp:[lvl x 640%], Damage:[lvl x 552%],
effect type 1:"HP", duration 1: 7, effect amount 1: -2%,
Level 8 - Cp:[lvl x 800%], Damage:[lvl x 656%],
effect type 1:"HP", duration 1: 8, effect amount 1: -2%,
Level 9 - Cp:[lvl x 980%], Damage:[lvl x 772%],
effect type 1:"HP", duration 1: 9, effect amount 1: -2%,
Level 10 - Cp:[lvl x 1180%], Damage:[lvl x 900%],
effect type 1:"HP", duration 1: 10, effect amount 1: -2%,

Mirror of Grace
Level 1 - Cp:[lvl x 100%], Damage:[lvl x 0%],
effect type 1:"Restriction", duration: 3, chancetohit: 5%,
effect type 2:"Weaken", duration 2: 3, chancetohit 2: 100%,
effect type 3:"Chaos", duration 3: 3, chancetohit 3: 5%

Level 2 - Cp:[lvl x 140%], Damage:[lvl x 0%],
effect type 1:"Restriction", duration: 3, chancetohit: 7%,
effect type 2:"Weaken", duration 2: 3, chancetohit 2: 100%,
effect type 3:"Chaos", duration 3: 3, chancetohit 3: 10%

Level 3 - Cp:[lvl x 200%], Damage:[lvl x 0%],
effect type 1:"Restriction", duration: 3, chancetohit: 11%,
effect type 2:"Weaken", duration 2: 3, chancetohit 2: 100%,
effect type 3:"Chaos", duration 3: 3, chancetohit 3: 15%

Level 4 - Cp:[lvl x 280%], Damage:[lvl x 0%],
effect type 1:"Restriction", duration: 3, chancetohit: 18%,
effect type 2:"Weaken", duration 2: 3, chancetohit 2: 100%,
effect type 3:"Chaos", duration 3: 3, chancetohit 3: 20%

Level 5 - Cp:[lvl x 380%], Damage:[lvl x 0%],
effect type 1:"Restriction", duration: 3, chancetohit: 26%,
effect type 2:"Weaken", duration 2: 3, chancetohit 2: 100%,
effect type 3:"Chaos", duration 3: 3, chancetohit 3: 25%

Level 6 - Cp:[lvl x 500%], Damage:[lvl x 0%],
effect type 1:"Restriction", duration: 3, chancetohit: 37%,
effect type 2:"Weaken", duration 2: 3, chancetohit 2: 100%,
effect type 3:"Chaos", duration 3: 3, chancetohit 3: 30%

Level 7 - Cp:[lvl x 640%], Damage:[lvl x 0%],
effect type 1:"Restriction", duration: 3, chancetohit: 50%,
effect type 2:"Weaken", duration 2: 3, chancetohit 2: 100%,
effect type 3:"Chaos", duration 3: 3, chancetohit 3: 40%

Level 8 - Cp:[lvl x 800%], Damage:[lvl x 0%],
effect type 1:"Restriction", duration: 3, chancetohit: 64%,
effect type 2:"Weaken", duration 2: 3, chancetohit 2: 100%,
effect type 3:"Chaos", duration 3: 3, chancetohit 3: 55%

Level 9 - Cp:[lvl x 980%], Damage:[lvl x 0%],
effect type 1:"Restriction", duration: 3, chancetohit: 81%,
effect type 2:"Weaken", duration 2: 3, chancetohit 2: 100%,
effect type 3:"Chaos", duration 3: 3, chancetohit 3: 75%

Level 10 - Cp:[lvl x 1180%], damage:[lvl x 0%],
effect type 1:"Restriction", duration: 3, chancetohit: 100%,
effect type 2:"Weaken", duration 2: 3, chancetohit 2: 100%,
effect type 3:"Chaos", duration 3: 3, chancetohit 3: 100%


Mirror of Strength
Level 1 - Cp:[lvl x 100%], damage:[lvl x 100%],
effect type 1:"Titan Mode", duration 1: 2
Level 2 - Cp:[lvl x 134%], damage:[lvl x 126%],
effect type 1:"Titan Mode", duration 1: 2
Level 3 - Cp:[lvl x 182%], damage:[lvl x 158%],
effect type 1:"Titan Mode", duration 1: 2
Level 4 - Cp:[lvl x 244%], damage:[lvl x 196%],
effect type 1:"Titan Mode", duration 1: 3
Level 5 - Cp:[lvl x 320%], damage:[lvl x 240%],
effect type 1:"Titan Mode", duration 1: 3
Level 6 - Cp:[lvl x 410%], damage:[lvl x 290%],
effect type 1:"Titan Mode", duration 1: 3
Level 7 - Cp:[lvl x 514%], skill_damage:[lvl x 346%],
effect type 1:"Titan Mode", duration 1: 4
Level 8 - Cp:[lvl x 632%], damage:[lvl x 408%],
effect type 1:"Titan Mode", duration 1: 4
Level 9 - Cp:[lvl x 764%], damage:[lvl x 476%],
effect type 1:"Titan Mode", duration 1: 4
Level 10 - Cp:[lvl x 910%], damage:[lvl x 550%],
effect type 1:"Titan Mode", duration 1: 5

Mirror of Freedom
Level 1 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"resurrection", effect amount 1: 2%
Level 2 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"resurrection", effect amount 1: 3%
Level 3 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"resurrection", effect amount 1: 5%
Level 4 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"resurrection", effect amount 1: 7%
Level 5 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"resurrection", effect amount 1: 11%
Level 6 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"resurrection", effect amount 1: 15%
Level 7 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"resurrection", effect amount 1: 20%
Level 8 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"resurrection", effect amount 1: 26%
Level 9 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"resurrection", effect amount 1: 32%
Level 10 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"resurrection", effect amount 1: 40%

Eye of Mirror
Level 1 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"copy jutsu", chancetoeffect 1: 1%
Level 2 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"copy jutsu", chancetoeffect 1: 2%
Level 3 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"copy jutsu", chancetoeffect 1: 3%
Level 4 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"copy jutsu", chancetoeffect 1: 5%
Level 5 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"copy jutsu", chancetoeffect 1: 7%
Level 6 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"copy jutsu", chancetoeffect 1: 10%
Level 7 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"copy jutsu", chancetoeffect 1: 13%
Level 8 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"copy jutsu", chancetoeffect 1: 16%
Level 9 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"copy jutsu", chancetoeffect 1: 21%
Level 10 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"copy jutsu", chancetoeffect 1: 25%

Crescent Eye of Mirror
Level 1 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"reflect genjutsu", chancetoeffect 1: 1%
Level 2 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"reflect genjutsu", chancetoeffect 1: 2%
Level 3 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"reflect genjutsu", chancetoeffect 1: 3%
Level 4 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"reflect genjutsu", chancetoeffect 1: 5%
Level 5 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"reflect genjutsu", chancetoeffect 1: 8%
Level 6 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"reflect genjutsu", chancetoeffect 1: 11%
Level 7 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"reflect genjutsu", chancetoeffect 1: 15%
Level 8 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"reflect genjutsu", chancetoeffect 1: 19%
Level 9 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"reflect genjutsu", chancetoeffect 1: 24%
Level 10 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"reflect genjutsu", chancetoeffect 1: 30%


Image
Spoiler: show
Soul Punch
Level 1 - Cp:[lvl x 170%], damage:[lvl x 150%]
Level 2 - Cp:[lvl x 168%], damage:[lvl x 164%]
Level 3 - Cp:[lvl x 163%], damage:[lvl x 186%]
Level 4 - Cp:[lvl x 154%], damage:[lvl x 218%]
Level 5 - Cp:[lvl x 141%], damage:[lvl x 258%]
Level 6 - Cp:[lvl x 124%], damage:[lvl x 308%]
Level 7 - Cp:[lvl x 103%], damage:[lvl x 368%]
Level 8 - Cp:[lvl x 79%], damage:[lvl x 436%]
Level 9 - Cp:[lvl x 51%], damage:[lvl x 514%]
Level 10 - Cp:[lvl x 20%], damage:[lvl x 600%]


Eight Extremities Fist
Level 1 - Cp:[lvl x 100%], damage:[lvl x 160%],
effect type 1:"CP Reduction", effect amount 1: -50%, effect chancetohit 1: 3%
Level 2 - Cp:[lvl x 120%], damage:[lvl x 190%],
effect type 1:"CP Reduction", effect amount 1: -50%, effect chancetohit 1: 4%
Level 3 - Cp:[lvl x 150%], damage:[lvl x 230%],
effect type 1:"CP Reduction", effect amount 1: -50%, effect chancetohit 1: 6%
Level 4 - Cp:[lvl x 190%], damage:[lvl x 280%],
effect type 1:"CP Reduction", effect amount 1: -50%, effect chancetohit 1: 8%
Level 5 - Cp:[lvl x 240%], damage:[lvl x 340%],
effect type 1:"CP Reduction", effect amount 1: -50%, effect chancetohit 1: 11%
Level 6 - Cp:[lvl x 310%], damage:[lvl x 410%],
effect type 1:"CP Reduction", effect amount 1: -50%, effect chancetohit 1: 16%
Level 7 - Cp:[lvl x 400%], damage:[lvl x 510%],
effect type 1:"CP Reduction", effect amount 1: -50%, effect chancetohit 1: 20%
Level 8 - Cp:[lvl x 510%], damage:[lvl x 720%],
effect type 1:"CP Reduction", effect amount 1: -50%, effect chancetohit 1: 26%
Level 9 - Cp:[lvl x 680%], damage:[lvl x 850%],
effect type 1:"CP Reduction", effect amount 1: -50%, effect chancetohit 1: 33%
Level 10 - Cp:[lvl x 900%], damage:[lvl x 1000%],
effect type 1:"CP Reduction", effect amount 1: -50%, effect chancetohit 1: 40%

Extreme Mode
Level 1 - Cp:[lvl x 100%], damage:[lvl x 0%],
effect type 1:"+ Taijutsu damage", duration 1: 3, effect amount 1: 5%,
effect type 2:"internal injury", duration 2: 3,
effect type 3:"extreme mode", duration 3: 3

Level 2 - Cp:[lvl x 228%], damage:[lvl x 0%],
effect type 1:"+ Taijutsu damage", duration 1: 3, effect amount 1: 10%,
effect type 2:"internal injury", duration 2: 3,
effect type 3:"extreme mode", duration 3: 3

Level 3 - Cp:[lvl x 384%], damage:[lvl x 0%],
effect type 1:"+ Taijutsu damage", duration 1: 3, effect amount 1: 16%,
effect type 2:"internal injury", duration 2: 3,
effect type 3:"extreme mode", duration 3: 3

Level 4 - Cp:[lvl x 568%], damage:[lvl x 0%],
effect type 1:"+ Taijutsu damage", duration 1: 3, effect amount 1: 23%,
effect type 2:"internal injury", duration 2: 3,
effect type 3:"extreme mode", duration 3: 3

Level 5 - Cp:[lvl x 780%], damage:[lvl x 0%],
effect type 1:"+ Taijutsu damage", duration 1: 4, effect amount 1: 31%,
effect type 2:"internal injury", duration 2: 4,
effect type 3:"extreme mode", duration 3: 4

Level 6 - Cp:[lvl x 1020%], damage:[lvl x 0%],
effect type 1:"+ Taijutsu damage", duration 1: 4, effect amount 1: 40%,
effect type 2:"internal injury", duration 2: 4,
effect type 3:"extreme mode", duration 3: 4

Level 7 - Cp:[lvl x 1288%], damage:[lvl x 0%],
effect type 1:"+ Taijutsu damage", duration 1: 4, effect amount 1: 50%,
effect type 2:"internal injury", duration 2: 4,
effect type 3:"extreme mode", duration 3: 4

Level 8 - Cp:[lvl x 1584%], damage:[lvl x 0%],
effect type 1:"+ Taijutsu damage", duration 1: 4, effect amount 1: 55%,
effect type 2:"internal injury", duration 2: 4,
effect type 3:"extreme mode", duration 3: 4

Level 9 - Cp:[lvl x 1908%], damage:[lvl x 0%],
effect type 1:"+ Taijutsu damage", duration 1: 5, effect amount 1: 66%,
effect type 2:"internal injury", duration 2: 5,
effect type 3:"extreme mode", duration 3: 5

Level 10 - Cp:[lvl x 2260%], damage:[lvl x 0%],
effect type 1:"+ Taijutsu damage", duration 1: 5, effect amount 1: 80%,
effect type 2:"internal injury", duration 2: 5,
effect type 3:"extreme mode", duration 3: 5


Ultimate Dance
Level 1 - Cp:[lvl x 100%], damage:[lvl x 320%],
effect type 1:"x2 cp usage", duration 1: 3, chancetohit 1: 15%,
Level 2 - Cp:[lvl x 136%], damage:[lvl x 362%],
effect type 1:"x2 cp usage", duration 1: 3, chancetohit 1: 17%,
Level 3 - Cp:[lvl x 188%], damage:[lvl x 434%],
effect type 1:"x2 cp usage", duration 1: 3, chancetohit 1: 21%,
Level 4 - Cp:[lvl x 256%], damage:[lvl x 536%],
effect type 1:"x2 cp usage", duration 1: 3, chancetohit 1: 26%,
Level 5 - Cp:[lvl x 340%], damage:[lvl x 668%],
effect type 1:"x2 cp usage", duration 1: 3, chancetohit 1: 32%,
Level 6 - Cp:[lvl x 440%], damage:[lvl x 830%],
effect type 1:"x2 cp usage", duration 1: 3, chancetohit 1: 41%,
Level 7 - Cp:[lvl x 556%], damage:[lvl x 1022%],
effect type 1:"x2 cp usage", duration 1: 3, chancetohit 1: 51%,
Level 8 - Cp:[lvl x 688%], damage:[lvl x 1244%],
effect type 1:"x2 cp usage", duration 1: 3, chancetohit 1: 62%,
Level 9 - Cp:[lvl x 836%], damage:[lvl x 1496%],
effect type 1:"x2 cp usage", duration 1: 3, chancetohit 1: 75%,
Level 10 - Cp:[lvl x 1000%], damage:[lvl x 1778%],
effect type 1:"x2 cp usage", duration 1: 3, chancetohit 1: 90%,

Eight Extremities
Level 1 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"+ Taijutsu damage", effect amount 1: 1%,
effect type 2:"- Taijutsu Recoil", effect amount 2: 10%,

Level 2 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"+ Taijutsu damage", effect amount 1: 1.5%,
effect type 2:"- Taijutsu Recoil", effect amount 2: 20%,

Level 3 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"+ Taijutsu damage", effect amount 1: 2.4%,
effect type 2:"- Taijutsu Recoil", effect amount 2: 30%,

Level 4 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"+ Taijutsu damage", effect amount 1: 3.7%,
effect type 2:"- Taijutsu Recoil", effect amount 2: 40%,

Level 5 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"+ Taijutsu damage", effect amount 1: 5.4%,
effect type 2:"- Taijutsu Recoil", effect amount 2: 50%,

Level 6 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"+ Taijutsu damage", effect amount 1: 7.6%,
effect type 2:"- Taijutsu Recoil", effect amount 2: 60%,

Level 7 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"+ Taijutsu damage", effect amount 1: 10.1%,
effect type 2:"- Taijutsu Recoil", effect amount 2: 70%,

Level 8 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"+ Taijutsu damage", effect amount 1: 13%,
effect type 2:"- Taijutsu Recoil", effect amount 2: 80%,

Level 9 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"+ Taijutsu damage", effect amount 1: 16.3%,
effect type 2:"- Taijutsu Recoil", effect amount 2: 90%,

Level 10 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"+ Taijutsu damage", effect amount 1: 20%,
effect type 2:"- Taijutsu Recoil", effect amount 2: 100%,


Eight Extremities Strengthen
Level 1 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Agility", effect amount 1: 1%,
effect type 2:"Max hp", effect amount 2: 1%,

Level 2 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Agility", effect amount 1: 2%,
effect type 2:"Max hp", effect amount 2: 2%,

Level 3 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Agility", effect amount 1: 3%,
effect type 2:"Max hp", effect amount 2: 3%,

Level 4 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Agility", effect amount 1: 4%,
effect type 2:"Max hp", effect amount 2: 4%,

Level 5 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Agility", effect amount 1: 6%,
effect type 2:"Max hp", effect amount 2: 5%,

Level 6 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Agility", effect amount 1: 8%,
effect type 2:"Max hp", effect amount 2: 6%,

Level 7 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Agility", effect amount 1: 11%,
effect type 2:"Max hp", effect amount 2: 7%,

Level 8 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Agility", effect amount 1: 14%,
effect type 2:"Max hp", effect amount 2: 8%,

Level 9 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Agility", effect amount 1: 17%,
effect type 2:"Max hp", effect amount 2: 9%,

Level 10 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Agility", effect amount 1: 20%,
effect type 2:"Max hp", effect amount 2: 10%,


Image
Spoiler: show
Acupuncture: Needle Barrage
Level 1 - Cp:[lvl x 100%], damage:[lvl x 180%],
effect type 1:"Max Cp recover", duration 1: 2, effect amount 1: -2%,
Level 2 - Cp:[lvl x 134%], damage:[lvl x 194%],
effect type 1:"Max Cp recover", duration 1: 2, effect amount 1: -3%,
Level 3 - Cp:[lvl x 182%], damage:[lvl x 221%],
effect type 1:"Max Cp recover", duration 1: 2, effect amount 1: -6%,
Level 4 - Cp:[lvl x 244%], damage:[lvl x 260%],
effect type 1:"Max Cp recover", duration 1: 3, effect amount 1: -11%,
Level 5 - Cp:[lvl x 320%], damage:[lvl x 311%],
effect type 1:"Max Cp recover", duration 1: 3, effect amount 1: -17%,
Level 6 - Cp:[lvl x 410%], damage:[lvl x 374%],
effect type 1:"Max Cp recover", duration 1: 3, effect amount 1: -24%,
Level 7 - Cp:[lvl x 514%], damage:[lvl x 449%],
effect type 1:"Max Cp recover", duration 1: 4, effect amount 1: -34%,
Level 8 - Cp:[lvl x 632%], damage:[lvl x 537%],
effect type 1:"Max Cp recover", duration 1: 4, effect amount 1: -44%,
Level 9 - Cp:[lvl x 764%], damage:[lvl x 637%],
effect type 1:"Max Cp recover", duration 1: 4, effect amount 1: -57%,
Level 10 - Cp:[lvl x 910%], damage:[lvl x 750%],
effect type 1:"Max Cp recover", duration 1: 5, effect amount 1: -70%,

Acupuncture: Meridian Anesthesia
Level 1 - Cp:[lvl x 100%], damage:[lvl x 100%],
effect type 1:"defence all", duration 1: 1, effect amount 1: 1%,
effect type 2:"HP Recovery", duration 2: 1, effect amount 2: 1%,
effect type 3:"Restrict Charge", duration 3: 1,

Level 2 - Cp:[lvl x 126%], damage:[lvl x 132%],
effect type 1:"defence all", duration 1: 1, effect amount 1: 2%,
effect type 2:"HP Recovery", duration 2: 1, effect amount 2: 2%,
effect type 3:"Restrict Charge", duration 3: 1,

Level 3 - Cp:[lvl x 158%], damage:[lvl x 176%],
effect type 1:"defence all", duration 1: 2, effect amount 1: 3%,
effect type 2:"HP Recovery", duration 2: 1, effect amount 2: 3%,
effect type 3:"Restrict Charge", duration 3: 1,

Level 4 - Cp:[lvl x 196%], damage:[lvl x 232%],
effect type 1:"defence all", duration 1: 2, effect amount 1: 4%,
effect type 2:"HP Recovery", duration 2: 1, effect amount 2: 4%,
effect type 3:"Restrict Charge", duration 3: 1,

Level 5 - Cp:[lvl x 240%], damage:[lvl x 300%],
effect type 1:"defence all", duration 1: 2, effect amount 1: 6%,
effect type 2:"HP Recovery", duration 2: 2, effect amount 2: 6%,
effect type 3:"Restrict Charge", duration 3: 2,

Level 6 - Cp:[lvl x 290%], damage:[lvl x 380%],
effect type 1:"defence all", duration 1: 3, effect amount 1: 8%,
effect type 2:"HP Recovery", duration 2: 2, effect amount 2: 8%,
effect type 3:"Restrict Charge", duration 3: 2,

Level 7 - Cp:[lvl x 346%], damage:[lvl x 472%],
effect type 1:"defence all", duration 1: 3, effect amount 1: 11%,
effect type 2:"HP Recovery", duration 2: 2, effect amount 2: 11%,
effect type 3:"Restrict Charge", duration 3: 2,

Level 8 - Cp:[lvl x 408%], damage:[lvl x 576%],
effect type 1:"defence all", duration 1: 3, effect amount 1: 14%,
effect type 2:"HP Recovery", duration 2: 2, effect amount 2: 14%,
effect type 3:"Restrict Charge", duration 3: 2,

Level 9 - Cp:[lvl x 476%], damage:[lvl x 692%],
effect type 1:"defence all", duration 1: 4, effect amount 1: 17%,
effect type 2:"HP Recovery", duration 2: 2, effect amount 2: 17%,
effect type 3:"Restrict Charge", duration 3: 2,

Level 10 - Cp:[lvl x 550%], damage:[lvl x 820%],
effect type 1:"defence all", duration 1: 4, effect amount 1: 20%,
effect type 2:"HP Recovery", duration 2: 3, effect amount 2: 20%,
effect type 3:"Restrict Charge", duration 3: 3,


Acupuncture: Meridians Destruction
Level 1 - Cp:[lvl x 100%], damage:[lvl x 200%],
effect type 1:"Restriction", duration 1: 1,
effect type 2:"Clear buff", chancetohit 2: 1%,

Level 2 - Cp:[lvl x 140%], damage:[lvl x 237%],
effect type 1:"Restriction", duration 1: 1,
effect type 2:"Clear buff", chancetohit 2: 2%,

Level 3 - Cp:[lvl x 200%], damage:[lvl x 291%],
effect type 1:"Restriction", duration 1: 1,
effect type 2:"Clear buff", chancetohit 2: 3%,

Level 4 - Cp:[lvl x 280%], damage:[lvl x 362%],
effect type 1:"Restriction", duration 1: 1,
effect type 2:"Clear buff", chancetohit 2: 5%,

Level 5 - Cp:[lvl x 380%], damage:[lvl x 450%],
effect type 1:"Restriction", duration 1: 1,
effect type 2:"Clear buff", chancetohit 2: 8%,

Level 6 - Cp:[lvl x 500%], damage:[lvl x 555%],
effect type 1:"Restriction", duration 1: 2,
effect type 2:"Clear buff", chancetohit 2: 11%,

Level 7 - Cp:[lvl x 640%], damage:[lvl x 677%],
effect type 1:"Restriction", duration 1: 2,
effect type 2:"Clear buff", chancetohit 2: 15%,

Level 8 - Cp:[lvl x 800%], damage:[lvl x 816%],
effect type 1:"Restriction", duration 1: 2,
effect type 2:"Clear buff", chancetohit 2: 19%,

Level 9 - Cp:[lvl x 980%], damage:[lvl x 972%],
effect type 1:"Restriction", duration 1: 2,
effect type 2:"Clear buff", chancetohit 2: 24%,

Level 10 - Cp:[lvl x 1180%}, damage:[lvl x 1145%],
effect type 1:"Restriction", duration 1: 2,
effect type 2:"Clear buff", chancetohit 2: 30%,


Dark Eye
Level 1 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Accuracy", effect amount 1: 1%,
effect type 2:"Dodge", effect amount 2: 1%,

Level 2 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Accuracy", effect amount 1: 2%,
effect type 2:"Dodge", effect amount 2: 1%,

Level 3 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Accuracy", effect amount 1: 3%,
effect type 2:"Dodge", effect amount 2: 1%,

Level 4 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Accuracy", effect amount 1: 4%,
effect type 2:"Dodge", effect amount 2: 2%,

Level 5 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Accuracy", effect amount 1: 5%,
effect type 2:"Dodge", effect amount 2: 2%,

Level 6 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Accuracy", effect amount 1: 6%,
effect type 2:"Dodge", effect amount 2: 3%,

Level 7 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Accuracy", effect amount 1: 7%,
effect type 2:"Dodge", effect amount 2: 3%,

Level 8 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Accuracy", effect amount 1: 8%,
effect type 2:"Dodge", effect amount 2: 4%,

Level 9 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Accuracy", effect amount 1: 9%,
effect type 2:"Dodge", effect amount 2: 4%,

Level 10 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Accuracy", effect amount 1: 10%,
effect type 2:"Dodge", effect amount 2: 5%,


Meridian Search
Level 1 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Critical %", effect amount 1: 1%,
effect type 2:"Critical Damage", effect amount 2: 1%,

Level 2 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Critical %", effect amount 1: 1%,
effect type 2:"Critical Damage", effect amount 2: 2%,

Level 3 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Critical %", effect amount 1: 1%,
effect type 2:"Critical Damage", effect amount 2: 3%,

Level 4 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Critical %", effect amount 1: 2%,
effect type 2:"Critical Damage", effect amount 2: 4%,

Level 5 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Critical %", effect amount 1: 2%,
effect type 2:"Critical Damage", effect amount 2: 5%,

Level 6 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Critical %", effect amount 1: 3%,
effect type 2:"Critical Damage", effect amount 2: 6%,

Level 7 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Critical %", effect amount 1: 3%,
effect type 2:"Critical Damage", effect amount 2: 7%,

Level 8 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Critical %", effect amount 1: 4%,
effect type 2:"Critical Damage", effect amount 2: 8%,

Level 9 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Critical %", effect amount 1: 4%,
effect type 2:"Critical Damage", effect amount 2: 9%,

Level 10 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Critical %", effect amount 1: 5%,
effect type 2:"Critical Damage", effect amount 2: 10%,


Meridian Strengthen
Level 1 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Max Cp", effect amount 1: 2%,
effect type 2:"Extra Charge Recover", effect amount 2: 3%,

Level 2 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Max Cp", effect amount 1: 4%,
effect type 2:"Extra Charge Recover", effect amount 2: 5%,

Level 3 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Max Cp", effect amount 1: 6%,
effect type 2:"Extra Charge Recover", effect amount 2: 8%,

Level 4 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Max Cp", effect amount 1: 8%,
effect type 2:"Extra Charge Recover", effect amount 2: 10%,

Level 5 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Max Cp", effect amount 1: 10%,
effect type 2:"Extra Charge Recover", effect amount 2: 13%,

Level 6 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Max Cp", effect amount 1: 12%,
effect type 2:"Extra Charge Recover", effect amount 2: 15%,

Level 7 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Max Cp", effect amount 1: 14%,
effect type 2:"Extra Charge Recover", effect amount 2: 18%,

Level 8 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Max Cp", effect amount 1: 16%,
effect type 2:"Extra Charge Recover", effect amount 2: 20%,

Level 9 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Max Cp", effect amount 1: 18%,
effect type 2:"Extra Charge Recover", effect amount 2: 23%,

Level 10 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Max Cp", effect amount 1: 20%,
effect type 2:"Extra Charge Recover", effect amount 2: 25%,


Image
Spoiler: show
Onmyouji: Wondrous Doors
Level 1 - Cp:[lvl x 100%], damage:[lvl x 0%],
effect type 1:"Convert dmg-hp", duration 1: 2, effect amount 1: 5%,
Level 2 - Cp:[lvl x 126%], damage:[lvl x 0%],
effect type 1:"Convert dmg-hp", duration 1: 2, effect amount 1: 8%,
Level 3 - Cp:[lvl x 158%], damage:[lvl x 0%],
effect type 1:"Convert dmg-hp", duration 1: 2, effect amount 1: 12%,
Level 4 - Cp:[lvl x 196%], damage:[lvl x 0%],
effect type 1:"Convert dmg-hp", duration 1: 2, effect amount 1: 19%,
Level 5 - Cp:[lvl x 240%], damage:[lvl x 0%],
effect type 1:"Convert dmg-hp", duration 1: 2, effect amount 1: 27%,
Level 6 - Cp:[lvl x 290%], damage:[lvl x 0%],
effect type 1:"Convert dmg-hp", duration 1: 2, effect amount 1: 38%,
Level 7 - Cp:[lvl x 346%], damage:[lvl x 0%],
effect type 1:"Convert dmg-hp", duration 1: 2, effect amount 1: 50%,
Level 8 - Cp:[lvl x 408%], damage:[lvl x 0%],
effect type 1:"Convert dmg-hp", duration 1: 2, effect amount 1: 65%,
Level 9 - Cp:[lvl x 476%], damage:[lvl x 0%],
effect type 1:"Convert dmg-hp", duration 1: 2, effect amount 1: 81%,
Level 10 - Cp:[lvl x 550%], damage:[lvl x 0%],
effect type 1:"Convert dmg-hp", duration 1: 2, effect amount 1: 100%,

Samurai: One Sword
Level 1 - Cp:[lvl x 100%], damage:[lvl x 150%],
effect type 1:"Defence all", duration 1: 3, effect amount 1: -10%,
effect type 2:"Dodge", duration 2: 3, effect amount 2: -10%,

Level 2 - Cp:[lvl x 140%], damage:[lvl x 190%],
effect type 1:"Defence all", duration 1: 3, effect amount 1: -11%,
effect type 2:"Dodge", duration 2: 3, effect amount 2: -11%,

Level 3 - Cp:[lvl x 200%], damage:[lvl x 250%],
effect type 1:"Defence all", duration 1: 3, effect amount 1: -12%,
effect type 2:"Dodge", duration 2: 3, effect amount 2: -12%,

Level 4 - Cp:[lvl x 280%], damage:[lvl x 330%],
effect type 1:"Defence all", duration 1: 3, effect amount 1: -14%,
effect type 2:"Dodge", duration 2: 3, effect amount 2: -14%,

Level 5 - Cp:[lvl x 380%], damage:[lvl x 430%],
effect type 1:"Defence all", duration 1: 3, effect amount 1: -17%,
effect type 2:"Dodge", duration 2: 3, effect amount 2: -17%,

Level 6 - Cp:[lvl x 500%], damage:[lvl x 550%],
effect type 1:"Defence all", duration 1: 3, effect amount 1: -20%,
effect type 2:"Dodge", duration 2: 3, effect amount 2: -20%,

Level 7 - Cp:[lvl x 640%], damage:[lvl x 690%],
effect type 1:"Defence all", duration 1: 3, effect amount 1: -24%,
effect type 2:"Dodge", duration 2: 3, effect amount 2: -24%,

Level 8 - Cp:[lvl x 800%], damage:[lvl x 850%],
effect type 1:"Defence all", duration 1: 3, effect amount 1: -29%,
effect type 2:"Dodge", duration 2: 3, effect amount 2: -29%,

Level 9 - Cp:[lvl x 980%], damage:[lvl x 1030%],
effect type 1:"Defence all", duration 1: 3, effect amount 1: -34%,
effect type 2:"Dodge", duration 2: 3, effect amount 2: -34%,

Level 10 - Cp:[lvl x 1180%], damage:[lvl x 1230%],
effect type 1:"Defence all", duration 1: 3, effect amount 1: -40%,
effect type 2:"Dodge", duration 2: 3, effect amount 2: -40%,


Burial of Dead Bone
Level 1 - Cp:[lvl x 1000%], damage:[lvl x 50%],
effect type 1:"Attacks Sealed", duration 1: 1,
Level 2 - Cp:[lvl x 98%], damage:[lvl x 62%],
effect type 1:"Attacks Sealed", duration 1: 1,
Level 3 - Cp:[lvl x 950%], damage:[lvl x 81%],
effect type 1:"Attacks Sealed", duration 1: 1,
Level 4 - Cp:[lvl x 910%], damage:[lvl x 107%],
effect type 1:"Attacks Sealed", duration 1: 1,
Level 5 - Cp:[lvl x 1360%], damage:[lvl x 140%],
effect type 1:"Attacks Sealed", duration 1: 2,
Level 6 - Cp:[lvl x 1300%], damage:[lvl x 180%],
effect type 1:"Attacks Sealed", duration 1: 2,
Level 7 - Cp:[lvl x 1230%], damage:[lvl x 227%],
effect type 1:"Attacks Sealed", duration 1: 2,
Level 8 - Cp:[lvl x 1150%], damage:[lvl x 281%],
effect type 1:"Attacks Sealed", duration 1: 2,
Level 9 - Cp:[lvl x 1060%], damage:[lvl x 342%],
effect type 1:"Attacks Sealed", duration 1: 2,
Level 10 - Cp:[lvl x 1460%], damage:[lvl x 410%],
effect type 1:"Attacks Sealed", duration 1: 3,

Divine Wind of Onmyousamurai
Level 1 - Cp:[lvl x 100%], damage:[lvl x 100%],
effect type 1:"Drain HP", effect amount 1: 5%,
Level 2 - Cp:[lvl x 136%], damage:[lvl x 148%],
effect type 1:"Drain HP", effect amount 1: 8%,
Level 3 - Cp:[lvl x 188%], damage:[lvl x 224%],
effect type 1:"Drain HP", effect amount 1: 12%,
Level 4 - Cp:[lvl x 256%], damage:[lvl x 328%],
effect type 1:"Drain HP", effect amount 1: 19%,
Level 5 - Cp:[lvl x 340%], damage:[lvl x 460%],
effect type 1:"Drain HP", effect amount 1: 27%,
Level 6 - Cp:[lvl x 440%], damage:[lvl x 620%],
effect type 1:"Drain HP", effect amount 1: 38%,
Level 7 - Cp:[lvl x 556%], damage:[lvl x 808%],
effect type 1:"Drain HP", effect amount 1: 50%,
Level 8 - Cp:[lvl x 688%], damage:[lvl x 1024%],
effect type 1:"Drain HP", effect amount 1: 65%,
Level 9 - Cp:[lvl x 836%], damage:[lvl x 1268%],
effect type 1:"Drain HP", effect amount 1: 81%,
Level 10 - Cp:[lvl x 1000%], damage:[lvl x 1540%],
effect type 1:"Drain HP", effect amount 1: 100%,

Soul of Onmyouji
Level 1 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Defence all", effect amount 1: 1%,
effect type 2:"Resist Debuff", effect amount 2: 1%, effect requirement 2:"stun",

Level 2 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Defence all", effect amount 1: 1%,
effect type 2:"Resist Debuff", effect amount 2: 2%, effect requirement 2:"stun",

Level 3 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Defence all", effect amount 1: 1%,
effect type 2:"Resist Debuff", effect amount 2: 3%, effect requirement 2:"stun",

Level 4 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Defence all", effect amount 1: 2%,
effect type 2:"Resist Debuff", effect amount 2: 4%, effect requirement 2:"stun",

Level 5 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Defence all", effect amount 1: 2%,
effect type 2:"Resist Debuff", effect amount 2: 6%, effect requirement 2:"stun",

Level 6 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Defence all", effect amount 1: 3%,
effect type 2:"Resist Debuff", effect amount 2: 8%, effect requirement 2:"stun",

Level 7 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Defence all", effect amount 1: 3%,
effect type 2:"Resist Debuff", effect amount 2: 11%, effect requirement 2:"stun",

Level 8 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Defence all", effect amount 1: 4%,
effect type 2:"Resist Debuff", effect amount 2: 14%, effect requirement 2:"stun",

Level 9 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Defence all", effect amount 1: 4%,
effect type 2:"Resist Debuff", effect amount 2: 17%, effect requirement 2:"stun",

Level 10 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Defence all", effect amount 1: 5%,
effect type 2:"Resist Debuff", effect amount 2: 20%, effect requirement 2:"stun",


Soul of Samurai
Level 1 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Reflect damage", effect amount 1: 3%, chancetoeffect 1: 1%,
Level 2 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Reflect damage", effect amount 1: 5%, chancetoeffect 1: 2%,
Level 3 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Reflect damage", effect amount 1: 7%, chancetoeffect 1: 3%,
Level 4 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Reflect damage", effect amount 1: 10%, chancetoeffect 1: 4%,
Level 5 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Reflect damage", effect amount 1: 14%, chancetoeffect 1: 5%,
Level 6 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Reflect damage", effect amount 1: 18%, chancetoeffect 1: 6%,
Level 7 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Reflect damage", effect amount 1: 22%, chancetoeffect 1: 7%,
Level 8 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Reflect damage", effect amount 1: 28%, chancetoeffect 1: 8%,
Level 9 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Reflect damage", effect amount 1: 36%, chancetoeffect 1: 9%,
Level 10 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Reflect damage", effect amount 1: 50%, chancetoeffect 1: 10%,
Last edited by colmillonegro on Fri Sep 09, 2011 8:47 pm, edited 9 times in total.
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Re: Enciclopedia de talentos

Postby colmillonegro » Thu Sep 01, 2011 8:56 am

PORCENTAJES DE CADA JUTSU NIVEL POR NIVEL: T.S.

Demon Sound

Spoiler: show
Demon Song: Phantom Wave
Level 1 - Cp:[lvl x 100%], damage:[lvl x 100%],
effect type 1:"Accuracy", duration 1: 3, effect amount 1: -5%,
effect type 2:"Critical %", duration 2: 3, effect amount 2: -5%,

Level 2 - Cp:[lvl x 134%], damage:[lvl x 136%],
effect type 1:"Accuracy", duration 1: 3, effect amount 1: -6%,
effect type 2:"Critical %", duration 2: 3, effect amount 2: -6%,

Level 3 - Cp:[lvl x 182%], damage:[lvl x 188%],
effect type 1:"Accuracy", duration 1: 3, effect amount 1: -7%,
effect type 2:"Critical %", duration 2: 3, effect amount 2: -7%,

Level 4 - Cp:[lvl x 244%], damage:[lvl x 256%],
effect type 1:"Accuracy", duration 1: 3, effect amount 1: -8%,
effect type 2:"Critical %", duration 2: 3, effect amount 2: -8%,

Level 5 - Cp:[lvl x 320%], damage:[lvl x 340%],
effect type 1:"Accuracy", duration 1: 3, effect amount 1: -9%,
effect type 2:"Critical %", duration 2: 3, effect amount 2: -9%,

Level 6 - Cp:[lvl x 410%], damage:[lvl x 440%],
effect type 1:"Accuracy", duration 1: 3, effect amount 1: -10%,
effect type 2:"Critical %", duration 2: 3, effect amount 2: -10%,

Level 7 - Cp:[lvl x 514%], damage:[lvl x 556%],
effect type 1:"Accuracy", duration 1: 3, effect amount 1: -12%,
effect type 2:"Critical %", duration 2: 3, effect amount 2: -12%,

Level 8 - Cp:[lvl x 632%], damage:[lvl x 688%],
effect type 1:"Accuracy", duration 1: 3, effect amount 1: -14%,
effect type 2:"Critical %", duration 2: 3, effect amount 2: -14%,

Level 9 - Cp:[lvl x 764%], damage:[lvl x 836%],
effect type 1:"Accuracy", duration 1: 3, effect amount 1: -17%,
effect type 2:"Critical %", duration 2: 3, effect amount 2: -17%,

Level 10 - Cp:[lvl x 910%], damage:[lvl x 1000%],
effect type 1:"Accuracy", duration 1: 3, effect amount 1: -20%,
effect type 2:"Critical %", duration 2: 3, effect amount 2: -20%,


Demon Song: Song of Fantasia
Level 1 - Cp:[lvl x 100%], damage:[lvl x 100%],
effect type 1:"Modify Cooldown", effect amount 1: 3,
Level 2 - Cp:[lvl x 134%], damage:[lvl x 136%],
effect type 1:"Modify Cooldown", effect amount 1: 4,
Level 3 - Cp:[lvl x 182%], damage:[lvl x 188%],
effect type 1:"Modify Cooldown", effect amount 1: 5,
Level 4 - Cp:[lvl x 244%], damage:[lvl x 256%],
effect type 1:"Modify Cooldown", effect amount 1: 6,
Level 5 - Cp:[lvl x 320%], damage:[lvl x 340%],
effect type 1:"Modify Cooldown", effect amount 1: 7,
Level 6 - Cp:[lvl x 410%], damage:[lvl x 440%],
effect type 1:"Modify Cooldown", effect amount 1: 9,
Level 7 - Cp:[lvl x 514%], damage:[lvl x 556%],
effect type 1:"Modify Cooldown", effect amount 1: 10,
Level 8 - Cp:[lvl x 632%], damage:[lvl x 688%],
effect type 1:"Modify Cooldown", effect amount 1: 11,
Level 9 - Cp:[lvl x 764%], damage:[lvl x 836%],
effect type 1:"Modify Cooldown", effect amount 1: 12,
Level 10 - Cp:[lvl x 910%], damage:[lvl x 1000%],
effect type 1:"Modify Cooldown", effect amount 1: 14,

Demon Song
Level 1 - Cp:[lvl x 0%], damage:[lvl x 0%], effect requirement :"lightning,wind"
effect type 1:"Damage all", duration 1: 3, effect amount 1: -1%, chancetoeffect 1: 5%,
Level 2 - Cp:[lvl x 0%], damage:[lvl x 0%], effect requirement :"lightning,wind"
effect type 1:"Damage all", duration 1: 3, effect amount 1: -2%, chancetoeffect 1: 7%,
Level 3 - Cp:[lvl x 0%], damage:[lvl x 0%], effect requirement :"lightning,wind"
effect type 1:"Damage all", duration 1: 3, effect amount 1: -3%, chancetoeffect 1: 10%,
Level 4 - Cp:[lvl x 0%], damage:[lvl x 0%], effect requirement :"lightning,wind"
effect type 1:"Damage all", duration 1: 3, effect amount 1: -4%, chancetoeffect 1: 14%,
Level 5 - Cp:[lvl x 0%], damage:[lvl x 0%], effect requirement :"lightning,wind"
effect type 1:"Damage all", duration 1: 3, effect amount 1: -5%, chancetoeffect 1: 20%,
Level 6 - Cp:[lvl x 0%], damage:[lvl x 0%], effect requirement :"lightning,wind"
effect type 1:"Damage all", duration 1: 3, effect amount 1: -7%, chancetoeffect 1: 27%,
Level 7 - Cp:[lvl x 0%], damage:[lvl x 0%], effect requirement :"lightning,wind"
effect type 1:"Damage all", duration 1: 3, effect amount 1: -10%, chancetoeffect 1: 36%,
Level 8 - Cp:[lvl x 0%], damage:[lvl x 0%], effect requirement :"lightning,wind"
effect type 1:"Damage all", duration 1: 3, effect amount 1: -13%, chancetoeffect 1: 46%,
Level 9 - Cp:[lvl x 0%], damage:[lvl x 0%], effect requirement :"lightning,wind"
effect type 1:"Damage all", duration 1: 3, effect amount 1: -16%, chancetoeffect 1: 57%,
Level 10 - Cp:[lvl x 0%], damage:[lvl x 0%], effect requirement :"lightning,wind"
effect type 1:"Damage all", duration 1: 3, effect amount 1: -20%, chancetoeffect 1: 70%,


Hidden Silhouette

Spoiler: show
Secret Silhouette: Strangle
Level 1 - Cp:[lvl x 100%], damage:[lvl x 0%],
effect type 1:"HP", duration 1: 3, effect amount 1: -0.1%,
effect type 2:"stun", duration 2: 3,
effect type 3:"Silhouette", duration 3: 3, chancetoeffect 3: 1%,

Level 2 - Cp:[lvl x 110%], damage:[lvl x 0%],
effect type 1:"HP", duration 1: 3, effect amount 1: -0.2%,
effect type 2:"stun", duration 2: 3,
effect type 3:"Silhouette", duration 3: 3, chancetoeffect 3: 2%,

Level 3 - Cp:[lvl x 130%], damage:[lvl x 0%],
effect type 1:"HP", duration 1: 3, effect amount 1: -0.4%,
effect type 2:"stun", duration 2: 3,
effect type 3:"Silhouette", duration 3: 3, chancetoeffect 3: 3%,

Level 4 - Cp:[lvl x 160%], damage:[lvl x 0%],
effect type 1:"HP", duration 1: 3, effect amount 1: -0.6%,
effect type 2:"stun", duration 2: 3,
effect type 3:"Silhouette", duration 3: 3, chancetoeffect 3: 4%,

Level 5 - Cp:[lvl x 200%], damage:[lvl x 0%],
effect type 1:"HP", duration 1: 3, effect amount 1: -0.8%,
effect type 2:"stun", duration 2: 3,
effect type 3:"Silhouette", duration 3: 3, chancetoeffect 3: 5%,

Level 6 - Cp:[lvl x 250%], damage:[lvl x 0%],
effect type 1:"HP", duration 1: 3, effect amount 1: -1%,
effect type 2:"stun", duration 2: 3,
effect type 3:"Silhouette", duration 3: 3, chancetoeffect 3: 7%,

Level 7 - Cp:[lvl x 310%], damage:[lvl x 0%],
effect type 1:"HP", duration 1: 3, effect amount 1: -1.2%,
effect type 2:"stun", duration 2: 3,
effect type 3:"Silhouette", duration 3: 3, chancetoeffect 3: 9%,

Level 8 - Cp:[lvl x 380%], damage:[lvl x 0%],
effect type 1:"HP", duration 1: 3, effect amount 1: -1.4%,
effect type 2:"stun", duration 2: 3,
effect type 3:"Silhouette", duration 3: 3, chancetoeffect 3: 11%,

Level 9 - Cp:[lvl x 460%], damage:[lvl x 0%],
effect type 1:"HP", duration 1: 3, effect amount 1: -1.7%,
effect type 2:"stun", duration 2: 3,
effect type 3:"Silhouette", duration 3: 3, chancetoeffect 3: 13%,

Level 10 - Cp:[lvl x 550%], damage:[lvl x 0%],
effect type 1:"HP", duration 1: 3, effect amount 1: -2%,
effect type 2:"stun", duration 2: 3,
effect type 3:"Silhouette", duration 3: 3, chancetoeffect 3: 15%,


Secret Silhouette: Extinguish
Level 1 - Cp:[lvl x 100%], damage:[lvl x 65%],
effect type 1:"Silhouette", duration 1: 3, chancetoeffect 1: 1%,
effect type 2:"Restriction", duration 2: 1

Level 2 - Cp:[lvl x 120%], damage:[lvl x 80%],
effect type 1:"Silhouette", duration 1: 3, chancetoeffect 1: 2%,
effect type 2:"Restriction", duration 2: 1

Level 3 - Cp:[lvl x 150%], damage:[lvl x 100%],
effect type 1:"Silhouette", duration 1: 3, chancetoeffect 1: 3%,
effect type 2:"Restriction", duration 2: 1

Level 4 - Cp:[lvl x 190%], damage:[lvl x 125%],
effect type 1:"Silhouette", duration 1: 3, chancetoeffect 1: 4%,
effect type 2:"Restriction", duration 2: 1

Level 5 - Cp:[lvl x 240%], damage:[lvl x 150%],
effect type 1:"Silhouette", duration 1: 3, chancetoeffect 1: 5%,
effect type 2:"Restriction", duration 2: 1

Level 6 - Cp:[lvl x 310%], damage:[lvl x 175%],
effect type 1:"Silhouette", duration 1: 3, chancetoeffect 1: 7%,
effect type 2:"Restriction", duration 2: 1

Level 7 - Cp:[lvl x 400%], damage:[lvl x 200%],
effect type 1:"Silhouette", duration 1: 3, chancetoeffect 1: 9%,
effect type 2:"Restriction", duration 2: 1

Level 8 - Cp:[lvl x 510%], damage:[lvl x 235%],
effect type 1:"Silhouette", duration 1: 3, chancetoeffect 1: 11%,
effect type 2:"Restriction", duration 2: 1

Level 9 - Cp:[lvl x 680%], damage:[lvl x 275%],
effect type 1:"Silhouette", duration 1: 3, chancetoeffect 1: 13%,
effect type 2:"Restriction", duration 2: 1

Level 10 - Cp:[lvl x 900%], damage:[lvl x 350%],
effect type 1:"Silhouette", duration 1: 3, chancetoeffect 1: 15%,
effect type 2:"Restriction", duration 2: 2


Silhouette Capture
Level 1 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Capture", duration 1: 3, effect amount 1: -0.2%, chancetoeffect 1: 0.2%
Level 2 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Capture", duration 1: 3, effect amount 1: -0.4%, chancetoeffect 1: 0.5%
Level 3 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Capture", duration 1: 3, effect amount 1: -0.8%, chancetoeffect 1: 1%
Level 4 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Capture", duration 1: 3, effect amount 1: -1.2%, chancetoeffect 1: 1.5%
Level 5 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Capture", duration 1: 3, effect amount 1: -1.6%, chancetoeffect 1: 2.5%
Level 6 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Capture", duration 1: 3, effect amount 1: -2.21%, chancetoeffect 1: 4%
Level 7 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Capture", duration 1: 3, effect amount 1: -3%, chancetoeffect 1: 5.5%
Level 8 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Capture", duration 1: 3, effect amount 1: -4%, chancetoeffect 1: 7.5%
Level 9 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Capture", duration 1: 3, effect amount 1: -6%, chancetoeffect 1: 10%
Level 10 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"Capture", duration 1: 3, effect amount 1: -10%, chancetoeffect 1: 15%


Enraged Forest Talent

Spoiler: show
Secret Enraged Forest: Smothering Bind

Level 1 - Cp:[lvl x 100%}, damage:[lvl x 100%],
effect type 1:"stun", duration 1: 1,
Level 2 - Cp:[lvl x 120%}, damage:[lvl x 160%],
effect type 1:"stun", duration 1: 1,
Level 3 - Cp:[lvl x 150%}, damage:[lvl x 220%],
effect type 1:"stun", duration 1: 1,
Level 4 - Cp:[lvl x 190%}, damage:[lvl x 290%],
effect type 1:"stun", duration 1: 1,
Level 5 - Cp:[lvl x 240%}, damage:[lvl x 380%],
effect type 1:"stun", duration 1: 1,
Level 6 - Cp:[lvl x 310%}, damage:[lvl x 440%],
effect type 1:"stun", duration 1: 2,
Level 7 - Cp:[lvl x 400%}, damage:[lvl x 540%],
effect type 1:"stun", duration 1: 2,
Level 8 - Cp:[lvl x 510%}, damage:[lvl x 650%],
effect type 1:"stun", duration 1: 2,
Level 9 - Cp:[lvl x 680%}, damage:[lvl x 750%],
effect type 1:"stun", duration 1: 2,
Level 10 - Cp:[lvl x 900%}, damage:[lvl x 850%],
effect type 1:"stun", duration 1: 2,

Secret Enraged Forest: Matsuri
Level 1 - Cp:[lvl x 100%], damage:[lvl x 100%],
Level 2 - Cp:[lvl x 120%], damage:[lvl x 150%],
Level 3 - Cp:[lvl x 150%], damage:[lvl x 210%],
Level 4 - Cp:[lvl x 190%], damage:[lvl x 280%],
Level 5 - Cp:[lvl x 240%], damage:[lvl x 360%],
Level 6 - Cp:[lvl x 310%], damage:[lvl x 460%],
Level 7 - Cp:[lvl x 400%], damage:[lvl x 580%],
Level 8 - Cp:[lvl x 510%], damage:[lvl x 720%],
Level 9 - Cp:[lvl x 680%], damage:[lvl x 920%],
Level 10 - Cp:[lvl x 900%], damage:[lvl x 1200%],

Nature Power
Level 1 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"HP", effect amount 1: 0.1%, chancetoeffect 1: 1%, effect requirement 1:"water,earth",
effect type 2:"CP", effect amount 2: 0.1%, chancetoeffect 1: 1%, effect requirement 2:"water,earth",

Level 2 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"HP", effect amount 1: 0.2%, chancetoeffect 1: 2%, effect requirement 1:"water,earth",
effect type 2:"CP", effect amount 2: 0.2%, chancetoeffect 1: 2%, effect requirement 2:"water,earth",

Level 3 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"HP", effect amount 1: 0.4%, chancetoeffect 1: 4%, effect requirement 1:"water,earth",
effect type 2:"CP", effect amount 2: 0.4%, chancetoeffect 1: 4%, effect requirement 2:"water,earth",

Level 4 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"HP", effect amount 1: 0.7%, chancetoeffect 1: 6%, effect requirement 1:"water,earth",
effect type 2:"CP", effect amount 2: 0.7%, chancetoeffect 1: 6%, effect requirement 2:"water,earth",

Level 5 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"HP", effect amount 1: 1%, chancetoeffect 1: 8%, effect requirement 1:"water,earth",
effect type 2:"CP", effect amount 2: 1%, chancetoeffect 1: 8%, effect requirement 2:"water,earth",

Level 6 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"HP", effect amount 1: 1.4%, chancetoeffect 1: 11%, effect requirement 1:"water,earth",
effect type 2:"CP", effect amount 2: 1.4%, chancetoeffect 1: 11%, effect requirement 2:"water,earth",

Level 7 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"HP", effect amount 1: 2%, chancetoeffect 1: 15%, effect requirement 1:"water,earth",
effect type 2:"CP", effect amount 2: 2%, chancetoeffect 1: 15%, effect requirement 2:"water,earth",

Level 8 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"HP", effect amount 1: 2.7%, chancetoeffect 1: 19%, effect requirement 1:"water,earth",
effect type 2:"CP", effect amount 2: 2.7%, chancetoeffect 1: 19%, effect requirement 2:"water,earth",

Level 9 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"HP", effect amount 1: 3.5%, chancetoeffect 1: 24%, effect requirement 1:"water,earth",
effect type 2:"CP", effect amount 2: 3.5%, chancetoeffect 1: 24%, effect requirement 2:"water,earth",

Level 10 - Cp:[lvl x 0%], damage:[lvl x 0%],
effect type 1:"HP", effect amount 1: 5%, chancetoeffect 1: 30%, effect requirement 1:"water,earth",
effect type 2:"CP", effect amount 2: 5%, chancetoeffect 1: 30%, effect requirement 2:"water,earth",
Last edited by colmillonegro on Sun Sep 04, 2011 7:26 pm, edited 2 times in total.
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Re: Enciclopedia de talentos

Postby colmillonegro » Thu Sep 01, 2011 8:57 am

COMBINACIONES TALENTO / ELEMENTO

Image
Spoiler: show
Este talento está basado prioritariamente en el PvP, tanto sus pasivos como su talentos activos. Combina de muy buena forma con cualquiera de los 3 pure builds defensivos y so fuerte con respecto a los demás talentos radica en el chakra.

Viento:
Bueno, creo q sobra decir q uno de lso elmentos predilectos para el dark eye, es viento, no solo por el dodge (si lo q quieres es ser intocable, vuelvete Dark eye puro viento, y equipate todo aquello q te pueda dar dodge chance) sino también por el chakra, después de todo, no hay momento más débil para un viento q cuando este se queda sin chakra, lo cual puede pasar en el instante menos esperado (después de todo, los agua tienen más chakra de lo normal y los tierra fueron hechos para resistir, pero un viento no puede dejar ni un solo turno de descuido, porq pueden morir de un solo ataque certero. Las habilidades bases q se deben de desarrollar al maximo primero, son Dark eye y meridians destruction.

Agua:
Con este tu ventaja será el chakra, ps tendrás las mayores cantidades de chakra q un ninja pueda tener, y llegando a cargar más de 3k de chakra point en una sola recarga (lvl 80). Con ello, neddle barrege se vuelve tu arma secreta y el ataque q puede hacer decisivo el hecho de q ganes o pierdas..... aún así, creo q por tener tanto chakra, ya no existe al necesidad de ser DE, (de los 3, agua es el q menos provecho le saca al DE, [obviamente sin llegar a ser una mala combinación]) diría q ser DP es lo q más le combiene a un agua.... pero eso irá explicado después.

Tierra:
Muchos dicen q el talentos de los puros tierra es el deadly performancce, y personalmente creo q tomar esto como cierto es un gran error. Olvidándonos de EoM por un momento, este es el talento q un puro tierra debe de tener. Yo diría q pueden existir 2 situaciones optimas en un talento: cuando los elementos q posees desarrollan al máximo las capacidades de un talento, y cuando un talento saca al máximo las cualidades de un elemento, y este caso, es definitivamente el segundo (mientras q en el caso de viento, sería el primero). Un tierra DE es quizás de los ninjas mas completos q se me podrían ocurrir: además de tener una gran cantidad de vida, nunca se tendrán q preocupar por el chakra, y cuando llegue a estar en apuros, solo tendrá q usar su carta bajo la manga (y el talento q primero debe potenciar): Meridians anestesia, y con eso recuperará 1132 puntos de vida cada turno, durante 3 turnos, sin mencionar q tendrá una reducción de daño del 20% y q si equipa la tengu spear y el back item de aniversario consigo...... ps bueno no quisiera enfrentarmele......

Dejo aparte fuego y trueno, porq, bueno, no hay mucho q decir, excepto q no le veo mucho uso a un fuego con DE y de q el trueno será un mounstro del critical q se habrá quitado de encima el problema del chakra, pero q tendrá una defensa muy baja.....


Image
Spoiler: show
Viento: Muchos dicen que esta combinación no es buena, tengo que decirles que no. Aunque desaprovechemos los pasivos (por el dodge) la posibilidad de tener mas daño y quitarle dodge a tu otro enemigo full wind es crucial para el momento de los stun lock combo ... si eres bueno puedes matar a otro enemigo full wind en segundos, aparte el barrier no viene para nada mal ... lo malo del DP con full wind es la necesidad de chakra, que se compensa o con la Soryu, el nuevo back item del aniversario o wind peace en todo caso. Principalmente subir Samurai: One Sword y Burial of Dead Bone, La Divine Sword of Onmyousamurai no viene mal para recuperar vida mientras le sacamos 1000+ al oponente :) .
Agua: Bastante ideal por sus pasivos, tienes chances de resisitir stun y de devolverle daño al oponente. el Wondrous Doors no es mala Opcion para salvarte, chakra no necesitarás casi nunca ... El barrier y el One Sword no vienen mal para pvp... es buena porque aparte de purify tienes el resistance y el rebote de daño que te pueden salvar. En orden, yo aprendería Soul of Onmyouji, Soul of Samurai, Onmyouji: Wondros Doors, Burial of Dead Bone y el que quieras luego.
Tierra: Serás un muro, con el Soul of Samurai su oponente podria matarse casi solo si el Reactive Force y el pasivo se activan al mismo tiempo :? tienes el Wondrous Doors para sobrevivir. El problema como en full viento es el chakra ... pero tu vida es suficiente para resistir un buen rato :twisted: . lo he probado con mi pj que es wind water thunder ... vale la pena ver tanto reactive force :lol:
Trueno y Fuego: Pues ... con Samurai: One Sword sacarás daño a rolete ... y si no tienes heal el Wondrous Doors y el Divine Wind Sword te servirán mucho. Los pasivos no sirven tanto ... pero nunca vienen mal para salvarte el culo :D


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Spoiler: show
Bueno este talento esta basado en el PVP ya que quitas mas de la mitad de chacra (50% con el eight extremities fist y un poco mas por el efecto de doble costo de cp del ultimate dance), aparte de que tienes una grandiosa velocidad y tus golpes hacen mucho daño por muy poco chacra, el unico defecto que le veria es que practicamente dependes de un solo golpe :?

Seas el elemento que seas este talento sube asi:
1.- extreme mode (EM)
2.- ultimate dance (UM)
3.- eight extremities strengthen (EES)
4.- eight extremities (EE)
5.- eight extremities fist (EEF)
6.- soul pounch (SP)

viento: desde mi punto de vista es la mejor forma de aprovechar este talento ya que obtienes la mayor velocidad y un buen dodge y te evitas el problema de los wind de que hacen muy poco daño. normalmente se empieza a sufrir despues de usar el EM y el UM ya que consumen bastante chacra pero la forma de solucionarlo es con el arma soryu (lo malo es q es para emblems), wind peace o incluso el back item de aniversario (este sirve bastante para los q aun no tienen el EE al maximo). Para este recomiendo de arma Soryu (como lo mencione x el chacra) y wind walker (si lo q quieres es q no te peguen), de back item: straw hat (por el dodge), el back item del aniversario Nº2) y las alas de navidad (por el damage).
roca: este seria el 2º elemento que mejor le va al 8E ya que te sirve la vida que te otorga el elemento roca y lo que da el 8E, aparte de que resistes a los golpes eres mas rapido de lo nomral y tienes posibilidad de rebotar su ataque. armas: Soryu, Crazy wolf, ichina katana (por el damage), el arma que da gedo o la tengu spear o algo q te de mas daño (en este caso puede ser algo q de poison burn etc) back item: el del aniversario Nº2 (este servira por la vida y el chacra q brinda) o alas de avidad, en este no pongo mas opciones ya que las que hay son de season.
agua: El 8E combinado con agua se me hace una muy buena combinasion ya que te evitas el problema del chacra y tienes un mayor porcentage de arruinar la build de tu oponente con tu purify y siendo mas rapido de lo normal. armas: shaki (por la vida que da y el mayor porcentage de purify) sea bonze (por el mayor porcentaje de purify) o algo que de poison damage burn etc y en este caso no pongo a la Soryu ya que no sufriran con el chacra. back item: alas de angel, aniversario Nº2, rosas de san valentin (por si llegan a necesitar chacra).
trueno-fuego: Estos irian como elemento secunadrio (para hacer mas daño), siendo full fuego-trueno no conseguiran durar mucho, lo que seguro garantisaran sera destruir al oponente en 1 golpe (si es q da) :roll: pero la ventaja de ser fuego es q pueden bajar el dodge del oponente en un 30% y trueno el reactive. armas Soryu, ichina katana, gedo, tengu (ps aqui creo q las 2 encaan bien :roll: ),wind walker o una que cause burn poison etc. back item: straw hat, alas de angel (estas no estarian mal si son fuego ya que bajarian mas el dodge), rosa de san valentin, aqui encajaria muy bien algu reward de season.


este espacio se seguirá actualizando :geek: .......

proximamente:

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Last edited by colmillonegro on Mon Sep 12, 2011 8:06 am, edited 10 times in total.
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Re: Enciclopedia de talentos

Postby colmillonegro » Thu Sep 01, 2011 8:58 am

PREGUNTAS FRECUENTES

Que es un talento?
Spoiler: show
Talento, conocido en los inicios del juego como "blood line", es en términos sencillos más o menos el equivalente en el juego a lo q es el kekegenkai en Naruto, es decir, una o cierta cantidad de habilidades únicas de cada ninja o grupo de ninjas, las cuales solo se pueden obtener al ser heredadas o traspasadas de alguna forma especial. Aún así, hay muchas cosas q en ninja saga cambian, como el hecho de q podemos elegir a voluntad cual es el talento q yace dormido en nuestro interior (Lo cual es lo más correcto por tratarse de un juego) o el hecho de q tenemos q pagarle a quien sabe quien cierta cantidad de dinero o tokens para poder despertar nuestro talento [ :lol: ....... :roll: ]. Otra diferencia notable, es el hecho de q en el juego existen 2 clases distintas de Talentos: Extremos y secretos. Luego de despertar tu talento, tendrás q pasar por cierto entrenamiento para ir despertando cada habilidad, y luego mejorarla.


Que diferencias hay entre talento secreto y talento extremo?
Spoiler: show
Aunque, estas 2 clases de talentos, tienen las mismas bases, existen cierta cantidad de diferencias q caracteriza un talento extremo y uno secreto. La diferencia más notable, es la cantidad de skils: mientras q un talento secreto apenas tiene 3 skills, los extremos poseen 6. Otra gran diferencia son sus conceptos: Un talento extremo se concentra en mejorar las habilidades del ninja en cuestion, mientras q un talento secreto se produce al mezclar 2 elementos para así crear una nuevo y optimizar los efectos de los ataque q hagamos con estos 2 elementos (exceptuando al talento secreto Hidden Silhouette). El resto es igual: la forma de entrenamiento, los TPs requeridos para subir un talento de nivel.


Cuantos talentos puedo adquirir?
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Por el momento solo se puede tener un Talento extremo y 2 talentos secretos (aunque en diciembre más o menos, los devs sacaron un comunicado avisando q se podría tener una cantidad ilimitada de talentos secretos), así q piensalo bien antes de elegir :geek:


Qué requisitos debo cumplir para poder obtener un talento?
Spoiler: show
Dependiendo de la clase de talento q quieras elegir, existen diversos requisitos:

Nivel y el rango: Para poder obtener el talento extremo, deberás ser, por lo menos, nivel 40 y haber alcanzado el rango de Jounin. Para desbloquear el primer talento secreto debes ser Jounin y ser mínimo lvl 50. Para el segundo talento secreto debes ser mínimo lvl 60 y haber alcanzado el rango de Special Jounin.

Emblema: por el momento existen 2 talentos a los cuales solo un emblema puede tener acceso: EoM y HS, el resto son, por así decirlo de dominio público.

Tokens o gold: Dependiendo del talento q vallas a comprar, este te pedirá cierta cantidad de gold o tokens. Existen 3 talentos de tokens y 5 de gold, costando 400 tokens, 500.000 gold o 1,000.000 gold dependiendo del talento. Los 3 token talents son: EoM, HS y 8E.


Donde lo puedo conseguir?
Spoiler: show
Cuando seas Jounin, en la pantalla principal se desbloqueará el edificio de talentos, ahí encontrarás un menú con los distintos talentos existentes, para obtener alguno, deberás darle clic en "discover". Otra forma de llegar es dandole clic al ícono de "talent" úbicado en la parte inferior derecha de la pantalla de inicio y luego darle clic en "discover", y el juego te llevará al menú de selección de talentos.


He obtenido mi talento, pero todavía no poseo ninguna habilidad especial. ¿que hago?
Spoiler: show
Cuando recién obtienes un talento, todas sus habilidades se encontrarán en nivel 0, en otras palabras es como si no las tuvieras, para poder tener acceso a ellas deberás de subirlas, por lo menos al nivel 1. Para subir ciertas habilidades de nivel, primero deberás de haber subido otras por lo menos al nivel 5. Cada talento tiene su propio arbol de skills, el cual determina q pre-requisitos tiene cada skill para poder ser desbloqueado. Si aún así no lo puedes usar, puede ser q la habilidad q has subido de nivel sea un skill pasivo.


Como hago pasa subir un skill de nivel?
Spoiler: show
Para subir un skill de nivel, necesitas, además de haber subido el talento anterior a lvl 5, cierta cantidad de TP.


Que un skill pasivo y un skill activo?
Spoiler: show
En los talentos existen 2 clases de skills: Activos y pasivos. Los Activos son aquellos con cooldown, consumo de chakra, duración limitada de turnos y debe gastarse un turno para usarlos, como los jutsus tradicionales. Mientras q los skills pasivos afectan al jugador durante todo el transcurso de la batalla desde su inicio, por lo q no se requiere gastar chakra ni turnos para activarlos. Ejm: Dark eye aumenta el dodge en un 5% y el accurary en un 10%, es decir q es como si tuviera equipado un item q me diera 5% de dodge y 10% de accurary.


Creo que elegí mal mi talento, ¿no existe algún sistema de reseteo de talentos?
Spoiler: show
Por el momento solo existe el sistema de reseteo de elementos, pero lo más probable es q próximamente el sistema de reseteo de elementos también sea implementado, como se mostró en un video publicado en el board de general discussion.


Qué es TP y para q se utilizan?
Spoiler: show
TP o Talent points, son los puntos q gasta un talento para subirlo de nivel. Dependiendo del nivel al q se valla a elevar el talento este pedirá más o menos cantidad de TPs.


Donde y cuanto TP puedo conseguir?
Spoiler: show
Los TP los podemos conseguir haciendo TP misions, ubicadas en el menú de misiones (scroll de color rojo). Diariamente se nos asignarán 3 misiones distintas, las cuales nos darán 10 tps cada una, siendo un total de 30 TPs diarios. Además de eso se pueden obtener tps por medio de las publicaciones q hagan nuestros amigos en sus muros (5 tps cuando publican regalos, 10 cuando suben un talentos de nivel y 20 cuando descubren un nuevo talento), siendo un total, aunque MUY improbable, de 530 tps diarios. Otra opción es la de comprar tps vía tokens, la cual no recomiendo, es mejor q sean pacientes y ganen tp por otros medios.


Cuanto TP necesito para subir mis talentos a lvl 10?
Spoiler: show
Sin importar de q talento o skill se trate, estos son los requerimientos de TP por nivel:

lvl 1: 5 TP
lvl 2: 10 TP
lvl 3: 25 TP
lvl 4: 50 TP
lvl 5: 100 TP
lvl 6: 200 TP
lvl 7: 300 TP
lvl 8: 450 TP
lvl 9: 600 TP
lvl 10: 800 TP

Siendo necesario un total de 2540 TP para poder subir un skill de lvl 0 a lvl 10, 7620 TP para subir todo un talento secreto a lvl 10, 15240 TP para subir todo un talento extremo a lvl 10, y 30480 TP para dejar todo listo de un solo intento.


Van a sacar nuevos talentos? y cuando será?
Spoiler: show
La fecha no es segura por el momento (quizás en octubre cuando se cumpla un año de haberse liberado el sistema de talentos), pero es casi un hecho de q habrán nuevos talentos, debido a diferentes reseñas (como cuando se nombró q la líder de la división medica y el líder de la sensor division, poseían los talentos icy cristal y mind transfer, respectivamente. Además se ha filtrado un video en donde se muestra el posible update de reseteo de talentos, el cual probablemente sea implementado cuando se lancen los nuevos talentos.


Mi ninja ya tiene todos sus talentos en lvl 10.... ¿ahora qué hago?
Spoiler: show
Ps solo queda decir q felicidades!!! ahora en cuanto a talentos tu ninja a desarrollado sus máximas capacidades. Durante un tiempo hubo el rumor de ampliarían el lvl maximo de los talentos a lvl 15, pero es algo q veo muy improbable de q pase, aún así, ps quien sabe, quizás sea implementado, en NS nada es seguro :lol: ......
Last edited by colmillonegro on Wed Sep 28, 2011 6:59 pm, edited 3 times in total.
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Re: Enciclopedia de talentos

Postby colmillonegro » Thu Sep 01, 2011 8:58 am

uno más :mrgreen:
Last edited by colmillonegro on Sun Sep 04, 2011 6:50 pm, edited 1 time in total.
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Re: Enciclopedia de talentos

Postby colmillonegro » Thu Sep 01, 2011 8:59 am

reservado :ugeek:
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