* Stat Reallocation for non-premium (READ FIRST)

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* Stat Reallocation for non-premium (READ FIRST)

Postby Jinchuuriki » Tue Sep 29, 2009 9:17 am

This suggestions has previously been made in another topic full of suggestions first given in public by me. (10-20 suggestions)
However, because of the huge number of suggestions members have found it difficult to respond and comment.. so the need to split them appeared.

I hope you can add your opinions and suggestions on each separated topic.
Stat Reallocation for non-premium (READ FIRST)
I admit it's painful for non-premium to not be able to reallocate their stats if something goes wrong.
I suggest they become available to reset their stats by paying a fair price like this:
1st reset: 40.000 gold and level decreased by 1
2nd reset: 60,000 gold and level decreased by 1
3rd reset: 80,000 gold and level decreased by 2
etc

Thank you for your cooperation,
A.A.
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Re: * Stat Reallocation for non-premium (READ FIRST)

Postby monbe » Mon Nov 30, 2009 12:25 pm

+1 here
but y not just make it 130k gold per reset, i think this one is a lot fair, its hard to collect gold for free users up to 130k but if they really want to reset their stats they would go 4 it
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Re: * Stat Reallocation for non-premium (READ FIRST)

Postby Gaara » Mon Nov 30, 2009 9:18 pm

ooo level decreased by one i would say that you should just make it more expensive and not decrease the level
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Re: * Stat Reallocation for non-premium (READ FIRST)

Postby Jinchuuriki » Tue Dec 01, 2009 1:29 am

grinding gold is so smooth.. not everything should be able to be done with gold.. and what about if gold gets hacked at some point?
loosing 1 level hurts a lot so that you guys have to think about a reset twice and probably more times..

I would say.. gold + level decrease AND/OR token spent for the same reason..
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Re: * Stat Reallocation for non-premium (READ FIRST)

Postby Tobirama_Senju » Tue Dec 01, 2009 2:46 am

Jinchuuriki wrote:grinding gold is so smooth.. not everything should be able to be done with gold.. and what about if gold gets hacked at some point?
loosing 1 level hurts a lot so that you guys have to think about a reset twice and probably more times..

I would say.. gold + level decrease AND/OR token spent for the same reason..


both of these are good enough reason for stats reallocation.. ;)
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Re: * Stat Reallocation for non-premium (READ FIRST)

Postby Dreamer » Tue Dec 01, 2009 4:16 am

A decrease in the level seems plausible. Since gold is such an expendable resource (eg. hacked) at least the time and energy spent leveling up should be enough of a payment. Nice idea.
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Re: * Stat Reallocation for non-premium (READ FIRST)

Postby monbe » Tue Dec 01, 2009 11:15 am

Jinchuuriki wrote:I would say.. gold + level decrease AND/OR token spent for the same reason..

how about exp loss[10k - 15k] instead of 1lvl :) 1 lvl would hurt a lot T_T
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Re: * Stat Reallocation for non-premium (READ FIRST)

Postby Jinchuuriki » Tue Dec 01, 2009 4:30 pm

monbe wrote:
Jinchuuriki wrote:I would say.. gold + level decrease AND/OR token spent for the same reason..

how about exp loss[10k - 15k] instead of 1lvl :) 1 lvl would hurt a lot T_T


1 level means that you can't use a level-up build and easily change it when you reach max level..
By loosing levels it means that if you are going to reallocate your stats you have to be really sure about it and you better do it while you are still in early game.
a fixed exp loss would also benefit high levels into changing their builds all the time just like Premium Users who have paid 19.90 USD to have this ability..
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Re: * Stat Reallocation for non-premium (READ FIRST)

Postby Gaara » Tue Dec 01, 2009 5:29 pm

well if the stats were readjusted in the future would you have to give people their lvls back or would they get a free reset?
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Re: * Stat Reallocation for non-premium (READ FIRST)

Postby Jinchuuriki » Tue Dec 01, 2009 5:52 pm

probably a free reset but that's something which is actually not up to us as a choice :p
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