Hunting House- World Bosses Info (Updated)

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Hunting House- World Bosses Info (Updated)

Postby Kael » Sat Nov 27, 2010 4:32 am

Why this is here:
Spoiler: show
I am creating this thread because the Hunting House - World Bosses (Information and tips) thread seems to have been abandoned by it's TS. I hope to make this thread similar, but with only the more important details since the World Bosses have been out for a while a lot of the info about them is now considered common knowledge.

(Until I get a chance to test agilities and have more time to double check skills, I will be using the old guide and leaving that data blank on the level 50 and 55 bosses, but all CP and HP info has been tested for accuracy since they have changed)

General Characteristics:
  • These are the strongest opponents currently available for general challenge in NS.
  • It is generally advised that you wait until you are several levels higher than the bosses that you are fighting.
  • 3 man teams are encouraged at first, but many view "soloing" the bosses as an impressive accomplishment.
  • All bosses have respectively high HP and do respectively high amounts of damage.
  • Each boss may only be defeated once per day, and will drop 1 of 5 levels of magatama, with a very low chance to drop a weapon (which can now be upgraded in the Blacksmith's Shop with the exception of the Battle Turtle Kunai).
  • Bosses CAN be stunned or restricted (or any variation of those) but they can also resist these effects.
  • All of the following HP and CP data was calculated by me using Prison Colliding Wave.

World Bosses (in order by level):

Ginkotsu- Level 10 (rank C)
Image
  • HP= 3950
  • CP= 3950
  • Agility to get the first attack= 35
  • EXP Reward= 1491
  • Gold Reward= 4000
  • Possible Magatama= Gray and Green
  • Possible Weapon= Ginkotsu Saw
Skills:
Spoiler: show
    1. Hunter's Sight - Casts concetration - Increases critical chance for 3 turns
    2. Whirlwind Tornado (AoE) - 100 - 250+ damage / 200 - 500+ damage critical
    3. Violent whirlwind (AoE) - Inflicts bleeding for 3 turns 200 - 400+ damage critical

    4. Probing attack - Inflicts fear 90 - 110+ damage / 180 - 230+ damage critical
    5. Vampire bite - Drains some HP and heals itself 200 - 250~ damage
    6. Illusion eyes (AoE) - inflicts restriction for 1 turn

    7. Wind jet - Inflicts bleeding 70+~ damage
    8. Bursts of air - 170~ damage
    9. Hunter's sight - Casts concetration - Increases critical chance for 3 turns

    10. Hunting mode - Strengthens - boosts attack by 40%
    11. Probing attack - Inflicts fear 90 - 110+ damage / 180 - 230+ damage critical
    12. Vacuum wave - Inflicts bleeding 100 - 200 damage


Shikigami Yanki- Level 20 (rank C)
Image
  • HP= 7550
  • CP= 7550
  • Agility to get the first attack= 60
  • EXP Reward=4078
  • Gold Reward= 5000
  • Possible Magatama= Gray, Green, and Blue
  • Possible Weapon= Yanki Sickle
Skills:
Spoiler: show
    1. Fire power - Strengthens attack by 40% for 3 turns.
    2. Fire release: Fireball - 150 - 300+ damage
    3. Fire release: Flame wheel - 400-500~ damage

    4. Fire release: Fire bullet combo (AoE) - 300 - 1100+ damage
    5. Fire release: Self explosion - Inflicts burn - 500 -700 damage
    6. Fire release: Blazing claw - 200+~ damage

    7. Fire release: Great burning wave (AoE) - Inflicts burn - 100 - 250 damage
    8. Fire release: Fireball - 150 - 300+ damage
    9. Fire release: Flame burst (AoE) - Inflicts burn - 300 - 700~ damage

    10. Fire release: Flame wheel - 400-500~ damage
    11. Fire release: Fireball - 150 - 300+ damage
    12. Evil poison - Inflicts poison for 1 turn

    13. Fire power - Strengthens attack by 40% for 3 turns.
    14. Fire energy - Heals 2500 HP
    15. Fire release: Fire bullet combo (AoE) - 300 - 1100+ damage


Geddo Sessho Seki- Level 25 (rank B)
Image
  • HP= 23850
  • CP= 2800
  • Agility to get the first attack= 65
  • EXP Reward= 6745
  • Gold Reward= 6500
  • Possible Magatama= Gray, Green, and Blue
  • Possible Weapon= Sessho Shuriken
Skills:
Spoiler: show
    1. Earth release: Rock armor - Casts protection for 5 turns
    2. Cursed seal fist - 140 - 200 damage
    3. Earth release: Rock spines - 135 - 220~ damage

    4. Earth release: Rock style wall - 200 - 250~ damage
    5. Earth style: Rock bramble coffin - Casts Reactive damage - Reflects 50% of damage taken over 5 turns
    6. Earth release: Tearing rock blast - 80-100 damage x 3 hits

    7. Earth release: Rock pillars prison - Inflicts 2 turns of stun - 180 - 245~ damage
    8. Normal attack - 140 - 180~ damage

    9. Rock blizzard - AoE - Stuns your whole party for 1 turn - 200~ damage
    10. Gedo soul laser - AoE - 260~ damage
    11. Soul laser - 400+ - 580~ damage



Tengu- Level 30 (rank B)
Image
  • HP= (Fire) 15800 (Wind) 12050
  • CP= (Fire) 2800 (Wind) 2800
  • Agility to get the first attack= (Fire) 88 (Wind) 88
  • EXP Reward=10602
  • Gold Reward= 6000
  • Possible Magatama= Gray, Green, Blue, and Purple
  • Possible Weapon= Tengu Umbrella and Tengu Spear
Skills (Fire):
Spoiler: show
1. Fire Release: Roaring Flame Sphere - Inflicts burn - 235 - 307 damage
2. Earth Release: Hill Collapse - 200+~ damage
3. Lightning Release: Shockwave - 215 - 290 damage

4. Lightning Release: Thunder Palm - Inflicts stun - 280 - 375~ damage
5. Fire & Lightning combo attack - 500-700 damage.
6. Genjutsu: Dark Space (blinds)

7. Genjutsu: Fear Dream (inflicts fear)
8. Fire Release: Roaring Flame Sphere - 235 - 307 damage
9. Normal attack - 150 - 170~ damage

10. Flow river (AoE) - 200 - 300+ damage
11. Fire dragon explosion - AoE - Inflicts burn - 320 - 360~ damage[/list]

Skills (Wind):
Spoiler: show
1. Chakra Shield - Self buff (Protection - reduces damage)
2. Wind Armour - Self buff (Evasion - increases dodge rate)
3. Wind Release: Beast Palm - 150 - 200~ damage

4. Wind Release: Wind Blade - Inflicts bleeding - 180 - 240~ damage
6. Water Release: Dragon Canon - 200~ damage
5. Water Release: Whirlpool - 200 - 300+ damage

7. Normal Attack
8. Heal - Heals 2000 HP (3000 HP with Speeding health regeneration cast)
9. Speeding Health Regeneration - heals 115 HP for 3 turns
10. Water release: Great wallfall - AoE - 200 - 250~ damage [/list]


Byakko- Level 40 (rank A)
Image
  • HP= 75800
  • CP= 2800
  • Agility to get the first attack= 100
  • EXP Reward= 17834
  • Gold Reward= 14000
  • Possible Magatama=Gray, Green, Blue, Purple, and Gold
  • Possible Weapon= Byakko Sword
Skills:
Spoiler: show
    1. Endure - Casts protection - 50%-60% increase in defense for 5-8 turns
    2. Tiger Fist - 180 -250~ damage
    3. Iai Kick - 220 - 300~ damage

    4. Hand Blade - Inflicts Bleed for 1 turn - 170 - 280~ damage
    5. Fist combo jutsu - Could be a bugged skill, says stun but doesn't actually stun - 300~ damage

    Under 50% of hp skills

    6. Lightning Tiger shooting - 300+ damage
    7. Howl - Inflicts Fear (stun?) - 4 turns of stun
    8. Strike blast (AoE) - 190 - 300 damage

    9. Lightning Tiger bomb (AoE) - 300+ damage
    10. Tiger Light - Inflicts blind for 1 turn
    11. Lightning Tiger hammer - Inflicts 1 turn of stun - 250 - 300+ damage


Ape King- Level 50 (rank A)
Image
  • HP= 90700
  • CP= 5600
  • Agility to get the first attack= 129
  • EXP Reward= 48750
  • Gold Reward= 20000
  • Possible Magatama= Gray, Green, Blue, Purple, and Gold
  • Possible Weapon= Apes Banana
Skills:
Spoiler: show
1. Fist - 200-350 damage
2. Jump (AoE) - 200-350 damage (approx)

When 1/3 or 1/4 HP is gone :
1. Aaaaaaargh! (AoE) - 500-800 damage
2. Poison Breath (AoE) - Poisons for 2 turns (3% of total HP)
3. Blast - 500-800 damage (Stuns for 1 turn)
4. Boulders - 150-250 damage (x2)
5. Crazy - 350-450 damage
6. Bellow - 300-400 damage
7. Fist - 200-350 damage
8. Jump (AoE)- 200-350 damage(approx).

When HP is reduced to 1/2 :
1. Angry - Strenghtens for 5 turns
2. Jump - 300-400 damage (He will use this until Angry fades)
He then repeats attacks from Aaaaaaargh! to fist.
*OR
1. Banana - Heals 4500 HP (Can crit heal for 6750 HP)


Battle Turtle- Level 55 (rank A)
Image
  • HP= 132800
  • CP= 9000
  • Agility to get the first attack= ??
  • EXP Reward= 58152
  • Gold Reward= 25000
  • Possible Magatama= Gray, Green, Blue, Purple, and Gold
  • Possible Weapon= Battle Turtle Kunai
Special Effect: Purify (Negates all negative buffs)
Skills:
Currently Unlisted (will add when the info is gathered)

Soul General Mutoh- Level 60 (Rank S)
Image
  • HP= 186000
  • CP= 8000
  • Agility to get the first attack= 185
  • EXP Reward= 68225
  • Gold Reward= 30000
  • Possible Magatama= Blue, Purple, and Gold
  • Possible Weapon= Bizen Mutoh Masamune
Special Effect: Purify (Negates all negative buffs)
Skills:
Spoiler: show
Currently reported as:

Kenjutsu: Ichimonji"
damage : 480
cooldown : 0
effect :

"Kenjutsu: Kakiri"
damage : 480
cooldown : 4
effect : Bleeding 5% for 2 turns

"Kenjutsu: Zanshin"
damage : 540
cooldown : 6
effect : Dismantle target cannot use weapon to attack for 2 turns

"Kenjutsu: Sanmonji"
damage : 600
cooldown : 6
effect : Bleeding 5% for 2 turns

"Futsu Kenjutsu: Ukenagashi"
damage : 540
cooldown : 0
effect : Bleeding 20% for 2 turns

"Futsu Kenjutsu: Juken"
damage : 600
cooldown : 6
effect :

"Futsu Kenjutsu: Munenmuso"
damage : 600
cooldown : 6
effect : Disperse Removes all buffs to target

"Futsu Kenjutsu: Itto Ryodan"
damage : 660
cooldown : 6
effect : Hits All Team , Burn CP by 25%

"Muramasa Kenjutsu: Kesa"
damage : 600
cooldown : 0
effect : Bleeding 20% for 2 turns

"Muramasa Kenjutsu: Senbongiri"
damage : 660
cooldown : 6
effect : Hits All Team , Burn CP by 25%

"Muramasa Kenjutsu: Sanpogiri"
damage : 720
cooldown : 6
effect : Disperse Removes All buffs to target

"Akugyakubudou"
damage : 1200
cooldown : 14
effect : Stun for 2 turns

"Futsu no Mitama"
damage : --
cooldown : 10
effect : Adds Accuracy by 50% for 9 turns

"Muramasa no Mitama"
damage : --
cooldown : 10
effect : Adds Critical Chance by 50% for 9 turns

"Ikken Nyukon"
damage : --
cooldown : 15
effect : Strengthen all damage by 150% for 2 turns



:arrow: If any of this data is incorrect, outdated, or questionable, please don't hesitate to inform me. I hope to keep this thread up to date as much as possible, as well as to keep it easy to read.
:arrow: Any other data that would be helpful to players can be requested and added, this is an outline of the most crucial data at the moment, but this thread can be adapted to become whatever it needs to be.
Last edited by Kael on Mon Feb 27, 2012 2:25 pm, edited 6 times in total.
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Re: Hunting House- World Bosses Info (Updated)

Postby Kael » Sat Nov 27, 2010 4:33 am

RESERVED for Strategies

Standard Strategy/Advice:
  • Recruit two allies (preferably emblem users with Fire and Water that have token skills), and if possible equip token skills that have draining effects such as Hellfire and Prison Colliding Wave. Use these skills as early and often as you can to drain the largest amounts of HP.
  • Talents- Having a team that can all use Hidden Silhouette definitely helps. The higher the rate of Silhouette capture and the higher the level of Secret Silhouette: Strangle, the better. (If your whole team can use these skills you essentially triple the chances of causing Hidden Silhouette which triples the draining abilities of Strangle for incredible damage.)
  • Weapons such as Snake Soul and Burning Yanki Sickle also drain a considerable amount of HP from bosses.
  • Pets such as Keiko, Leiko, Kisuke, Yamaru, and Yajiro, as well as any other pet with draining abilities, restricting and stunning abilities, are highly valued in boss battles.
  • It is important to note that while many effects will cancel out if overlapped (favoring the most recent cause of the effect despite duration of the initial cause), some effects don't overlap. For instance, if you use Hellfire and Keiko uses Fiery Flame, the enemy will suffer both a BURN effect and a BURNING effect that will not cancel each other out.
Last edited by Kael on Sat Nov 27, 2010 4:49 am, edited 2 times in total.
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Re: Hunting House- World Bosses Info (Updated)

Postby Kael » Sat Nov 27, 2010 4:33 am

BOSS WEAPONS AND UPGRADES:

Ginkotsu-
Image

Shikigami Yanki-
Image

Geddo Sessho Seki-
Image

Tengu-
Image

Byakko-
Image

Ape King-
Image

Battle Turtle-
    *this info will be updated when the Battle Turtle Kunai gains an upgrade
Image
Last edited by Kael on Sat Nov 27, 2010 6:15 pm, edited 1 time in total.
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Re: Hunting House- World Bosses Info (Updated)

Postby Kael » Sat Nov 27, 2010 4:34 am

Special Event Bosses:

1st Anniversary Event Boss:
Giant Dummy
Image

2nd Anniversary Event Boss:
Shikigami Dori
Image

Christmas Boss:
Gingerbrat
Image

Valentine Bosses:
Hanasikukozo and Kasikoki
Image

Hanami Event Bosses:
Kenta, Aoi, & Irata and Ryu
Image Image

*Any new data or info on these or other special bosses would be appreciated.
Last edited by Kael on Mon Sep 05, 2011 8:48 pm, edited 6 times in total.
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Re: Hunting House- World Bosses Info (Updated)

Postby Kael » Sat Nov 27, 2010 4:35 am

RESERVED for credits (I doubt I'll need more than this in reserve)
:idea: Credits to the original thread posted by Tsu27:
Spoiler: show
Credits[/b]
-Thanks to Insomnia, leading to this ridiculous wall of text. :lol:
:idea: Thanks to Chuchoi for adding info and suggesting the use of Spirit touch and Golem protection.
:idea: BIG thanks to cizz02/Xpressmusic for providing info on Tengu and detailed attacks on Yanki.
:idea: Thanks to naruto14 for providing info on Byakko.
:idea: Thanks to naejleahcim for providing info on Byakko.
:idea: Thanks to shorty1675 and boringyamato for providing precise HP amounts of each boss.
:idea: Thanks to Xpressmusic/boringyamato for providing info on Byakko.
:idea: BIG thanks to Rasengan for the detailed attacks on the Tengu bosses.
:idea: Thanks to Razor for suggesting the use of all stat wind user team + Evasion.
:idea: BIG thanks to ChidoriImba for providing attack stats on Byakko.
:idea: Thanks to Kael for spending tokens in recruiting NPC's for finding out their effectiveness.
:idea: BIG thanks to Ryoku for providing a detailed attack pattern to use in battle.
:idea: Thanks to cHucK_aSs for providing info on Byakko.
:idea: BIG thanks to Kai-Inferno for providing agility stats on all World bosses.
:idea: Thanks to statusPUNK for pointing out that not everyone knows how sleep works.
:idea: Thanks to Konan91/boringyamato for providing info on Gedo Sessho Seki.
:idea: Thanks to ash2807 for corrections and info

:idea: Sasha for making this a sticky. (>^o^)>
:idea: Myself for general updates to get this started.
:idea: The people that decide to help me make this better.
:idea: MaxDragon for the updated info on the Ape King's moves and agility.
:idea: Rey Ilangos for the Agility and skills of Soul General Mutoh
Last edited by Kael on Sun Mar 13, 2011 10:31 pm, edited 2 times in total.
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Re: Hunting House- World Bosses Info (Updated)

Postby dadiaharvey@yahoo.com » Sat Nov 27, 2010 5:44 am

Get Free Ninja Saga Emblem Here!!!

Try your luck to get the Emblem Fellas
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Re: Hunting House- World Bosses Info (Updated)

Postby Kael » Sat Nov 27, 2010 6:09 am

Spam Bots... ~_~

Whatever you do, don't click the link. I'm sure it's nothing good.

EDIT: Thank you Jaroto for removing the link.
Last edited by Kael on Mon Mar 07, 2011 8:26 am, edited 1 time in total.
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Re: Hunting House- World Bosses Info (Updated)

Postby suigetsu07 » Sat Nov 27, 2010 6:17 am

Kael wrote:Spam Bots... ~_~

Whatever you do, don't click the link. I'm sure it's nothing good.

salute!
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Re: Hunting House- World Bosses Info (Updated)

Postby MaxDragon » Sat Nov 27, 2010 6:36 am

...
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Re: Hunting House- World Bosses Info (Updated)

Postby sonicwings88 » Sat Nov 27, 2010 6:38 am

then why this one is stickied?

i even posted one in your thread max, i barely forgot yours. -_-
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