Elements Combination Guide

Share your experience and provide guidance with your Ninja friends!

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Re: Elements Combination Guide

Postby Faust » Tue Dec 29, 2009 8:50 am

Thank you, Dreamer.

I removed the word "Pure", though even if the user is a pure or a hybrid, these information should still give him an idea of how things would turn out and all. Well, hopefully.
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Re: Elements Combination Guide

Postby Jinchuuriki » Tue Dec 29, 2009 12:03 pm

Uchiha Toushiro wrote:I decided to post this since its a major part of ninja saga :P
Basically there are two things you need to consider when building a ninja..

1)Stats
Fire - damage/power boost chance
Thunder - crit/crit chance
Wind - agility (faster action)/ dodge chance
Earth - hp/ reflect chance
Water - cp/ purify chance(anti-stun/burn/poison/restrict etc)

2)Jutsus (skill)
Fire - very high damage
Lightning - stuns, high damage
Wind - very low damage, low cooldown, evade+
Earth - stuns, average damage, chakra absorb
Water - healing, low damage, restrict

*Note: You can add stats to elements that are not your jutsu..
eg: Add water stats but your jutsus are fire and lightning..

Result: High CP Ninja - capable of continuous attacks.
Although you didnt add as much stats in fire/thunder, you can attack with more jutsus..
Combo eg: Feather,power boost,crit boost,shock,blind,hellfire

Support - Genjutsus and Taijutsus + Chances
Genjutsus and taijutsus are available to all ninjas (for now)
They are your 'support'.. use them to stun and regain control of the match..

Another form of support is your 'chances' that you get in your stats build..
Fire - An Increase in damage for one turn can be deadly :p
Thunder - A High Crit means 1.5x damage!
Wind - One dodge is all it takes to throw your opponents off
Earth - Reflect damage to your opponents and punish him later on :p
Water - Purify allows you to break away from stuns and restrictions! A life saver!

Also inflict status effects to gain advantage!

Info from http://www.ninjasaga.com/forum/viewtopic.php?f=16&t=3096#p24292
Status Effects & Descriptions

.....The following are the current status effects that are present in the game, to make it easier we are going to classify those status effects into two groups, (1)Passive Status effects, and (2) Active Status Effects..

1. Passive Status Effects - these are passive effects that you get by allocating your attribute point to a certain element.
o Combustion - Triggered by allocating Fire attribute points to your stat. Each point gives 0.4% chance to increase 30% damage in the next turn, but fades after that turn.

o Critical - Triggered by allocating Lightning attribute points to your stat. Each point gives 0.4% critical chance, and increase critical strike damage bonus by 0.4%.
Note: You can still do critical attacks even without a Lightning attribute point in your stat, because you have a 5% base critical chance.

o Dodge - Triggered by allocating Wind attribute point to your stat. Each point gives 0.4% chance dodge.
Note: You can still dodge even without a Wind attribute point in your stat, because you have a 5% base dodge chance.

o Reactive Force - Triggered by allocating Earth attribute point to your stat. Each point gives 0.4% chance to cause 30% damage taken to the attacker as well.

o Purify - Triggered by allocating Water attribute point to your stat. Each point gives 0.4% chance to remove all negative effect at the start of each turn.


2. Active Status Effects - these are effects that are usually cast into a target. Effects could last x turns depending on the skill used.

o Bleeding - target takes 25% more damage.
o Blind - target has reduced accuracy.
o Burn- target takes burn damage each turn, damage equivalent to 3% of total HP.
o CP Drain - Caster drains 15% of the target's total CP and *** it.
o Poison - target takes poison damage each turn, damage equivalent to 3% of total HP.
o Restriction - target cannot perform any skill.
o Stun- target cannot perform any action.
o Sleep- target Sleeps, cannot perform any action. Any damage taken will cancel the Sleep status.


Tips?
Stats - Add 1 or 2 Wind Element to go faster than enemy non-wind ninja of equal level
Jutsu - Pick your two schools carefully.. think about how you wanna play ninja saga :p
-------- Get an emblem! A third school of jutsus will definately help! Awesome weapons!

Once your level 20... Pets are crucial in PvP...
See Here: http://www.ninjasaga.com/forum/viewtopic.php?f=16&t=2652
Which will you go for?
Cat - Stun
Dog - Blind
Bird - Accuracy/Anti-Blind
Pig - Defence/Protection
Snake - Poison
Frog - Restrict/Burn
Deer - Purify
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Re: Elements Combination Guide

Postby Kyo01 » Tue Dec 29, 2009 12:29 pm

Wind has the Fastest Cooldown! wahahahaha 8-) wind user wahaha
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Re: Elements Combination Guide

Postby kenok_o4 » Wed Dec 30, 2009 4:11 am

uhm thanks to all of you,
i learned a lot but I was confused this time
but thank you
nice battle and luck
signing:Reisuke
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Re: Elements Combination Guide

Postby achmadladen » Sat Jan 09, 2010 3:51 pm

And How about with 3 Elements Combination... which elements should we take ??? thanks
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Re: Elements Combination Guide

Postby Faust » Sat Jan 09, 2010 6:23 pm

achmadladen wrote:And How about with 3 Elements Combination... which elements should we take ??? thanks


That's up to you. If you review enough the guide, you'll know which to choose. I'm not going to spoonfeed people like a baby.
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Re: Elements Combination Guide

Postby LightningStyleUser » Mon Jan 11, 2010 3:55 am

does thunder attribute increase hit rate(chance to hit and not dodged by opponent)??? or that hit rate thing does not exist in this game??

thanks in advance ^^
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Re: Elements Combination Guide

Postby Faust » Mon Jan 11, 2010 4:01 am

LightningStyleUser wrote:does thunder attribute increase hit rate(chance to hit and not dodged by opponent)??? or that hit rate thing does not exist in this game??

thanks in advance ^^


You mean accuracy?

No, thunder doesn't increase it.
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Re: Elements Combination Guide

Postby dek1D » Tue Jan 12, 2010 6:57 am

Nice :mrgreen: ;)
Weapons are for the weak .
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Re: Elements Combination Guide

Postby ChidoriImba » Sat Jan 16, 2010 3:42 am

i think that Lightining-Water IS rly good combination.....Lightining jutsus use more chakra than other elements,and cuz of that,i think that u need atleast points invested in water stats......trust me,i am lightining/water and i m 8-) :D
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