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SASUKEgreenface wrote:PomMaoShan wrote:Sorry but I don't agree,use scroll is a way to force probability ina a bias toward "one hit killer",people who can just kill you with one hit,they just survive to the finest combo using scroll over and over till even with 5% of chance a "dodge" or a "purify" is scored,then they can land one single hit.
Bring the match on a long distance and resistance run mean you will eliminate any random of the battle and reduce all to a pre-calculate odds.
Without use scroll I haved long fight of 30-40 minutes where strategy rule and all is always on the edge,sometime I win,sometime i lost, scroll have as only target forcebrute the odds
I like your opinion, show your way of seeing things and I respect you. is true that if a player is not full wind
seeks to win with brute force, hitting hard, but the full wind has the option to be defended with dodge, water with purify, but others players with point in earth, fire and thunder also need to show their skills.
I think the problem is that the scroll have a very high percentage of healing and this is uncomfortable, the devs miscalculate
Your opinion is important because it explains your reasons
ikky junior wrote:weak,
weak,.
weak,..
Maikeru wrote:the PVP was designed around it and specifically limited it to 5 scrolls
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